Commit Graph
34 Commits
Author SHA1 Message Date
Uladzimir KarpenkaandClaude Opus 4.8 a8a192a3a3 Phase 3 (batch 14): route VFO swap / A>B / B>A through controller
Filled the three VFO-transfer commands (the skeletons were also backwards:
VfoACopyB stored A:=B etc).

- VfoSwap: swaps A/B, retunes the receiver to the active VFO freq
  (center=freq, shift 0), HF band-detect, network push. Fires
  rfVfoA/rfVfoB/rfBand. UI handler is thin (+ ruler-cache invalidate, since
  a swap is a large freq jump).
- VfoACopyB (A>B): delegates to SetVfoB(FVfoA) — store B:=A, retune when B
  active, render via rfVfoB.
- VfoBCopyA (B>A): copies B->A; when A active goes through SetVfoA, else
  just fires rfVfoA. The desktop B>A handler still calls ApplyVfoA for the
  active-A case to preserve channel orchestration (auto-CTCSS / pre-channel
  drive), matching the original (A>B never had that path).

Net simplification; builds clean, links.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 21:17:50 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 38947113f5 Fix wheel over a VFO display tuning both that VFO and the active one
TFreqDisplay.DoMouseWheel already tunes its own VFO per-digit when the
wheel is used over it. But the form-level FormMouseWheel also fired for the
same event (Cocoa routes the wheel to the form too) and tuned the active
VFO, so scrolling over the VFO B display changed both B (via the widget)
and A (via the form handler).

Skip FormMouseWheel when the cursor is over either FreqDisplay; let the
widget handle per-digit tuning there. Uses Mouse.CursorPos for the hit-test
(the event's MousePos is not in screen coordinates on Cocoa). The form
handler still tunes the active VFO over the spectrum/waterfall/empty areas.
Pre-existing bug.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 21:07:12 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 9f7a48f89a Phase 3 (batch 13): route active-VFO switch through controller command
- TRadioController.SetActiveVfo(Idx): switches the active RX VFO and retunes
  the receiver to its frequency. CTUN handling preserved: if the new VFO's
  freq is visible in the current window, only the demodulator shift changes
  (DDC/network untouched); otherwise CTUN is dropped and the window centers
  on the freq. HF band-detect + network push as before. Fires
  Changed(rfActiveVfo) (+ rfBand / rfCTun when those change).
- OnControllerState(rfActiveVfo): UpdateVfoDisplay (freq displays + RX/TX
  button highlights) and a full spectrum/waterfall/ruler redraw.

MainForm.ActivateVfo is now a thin delegate; all callers (VFO select/TX
buttons, freq-display clicks, web ActivateVfo) go through it unchanged.
Band-detect keeps the historical no-drive-recalc behavior. Builds clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:47:35 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 af85ddece6 Fix TX following active RX VFO instead of the TX selector
The TX VFO is chosen independently of the RX VFO via the TX-A/TX-B buttons
(FSplitTxB: False=A, True=B); UI highlights TX-A when not split. But the TX
frequency and TX overlay used FActiveVfo in the non-split branch, coupling
TX to the active RX VFO. Result: with RX on B and TX-A selected, the radio
still transmitted on B (TX overlay also drew on B).

Make the TX VFO depend solely on FSplitTxB in all three spots:
ActiveTXFreqHz and both TXVfoIndex assignments (live update + ApplyMOX).
Now RX=B / TX=A works as the UI indicates. Pre-existing bug, not a refactor
regression. Builds clean, links.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:40:40 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 8f0ba64d67 Fix CTUN not working on VFO B
Two A-hardcoded spots broke CTUN whenever VFO B was the active receiver:
- SetVfoB forced shift=0 (no CTUN handling), so click/wheel/edit on B
  re-centered the DDC instead of shifting the demodulator.
- SetCTun, on disable, re-centered on FVfoA regardless of active VFO.

Extract the CTUN shift/center/edge-scroll logic into a shared private
ApplyTuneCore(VfoHz) used by both SetVfoA and SetVfoB, and add ActiveVfoHz.
SetCTun now centers on ActiveVfoHz. CTUN behaves identically on A and B.

This also was a latent gap pre-refactor (the old inline VFO B tune blocks
never honored CTUN). Builds clean, links.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:35:25 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 9d48f26dd8 Fix mouse wheel always tuning VFO A regardless of active VFO
FormMouseWheel quantized from FVfoA and always called ApplyVfoA, so the
wheel tuned VFO A even when VFO B was active. Pre-existing bug (the wheel
handler never branched on FActiveVfo), surfaced while testing VFO B.

Quantize from ActiveVfoFreq and route to SetVfoB when B is active.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:31:04 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 eb10283c85 Phase 3 (batch 12): consolidate VFO B tuning into controller command
The "set VFO B" engine block was duplicated inline across three tune paths
(DoSpectrumClick, DoSpectrumDrag, FreqDispBChanged), each subtly different
(drag had no band-detect/ruler; click had no drive recalc).

- TRadioController.SetVfoB(Hz): always stores FVfoB; when B is the active
  VFO, retunes the receiver (DDC=VFO B, no CTUN, shift 0), HF band-detects
  (FCurrentBand + drive recalc -> Changed(rfBand)) and pushes to the radio;
  when B is inactive (split, listening on A) it only stores the freq for TX.
  Fires Changed(rfVfoB).
- OnControllerState(rfVfoB): renders FreqDispB and, when B active, the
  spectrum/ruler (deferred via FSpectrumDirty, matching the rfVfoA path).

The three call sites collapse to a single FController.SetVfoB(...) each;
FreqDispBChanged is now a one-liner. Behavior unified: click/FreqDispB drop
from sync DrawSpectrum to deferred (consistent with VFO A click-to-tune,
imperceptible); drag gains band-detect + ruler refresh; click gains drive
recalc on band change. Net -23 lines.

Left inline (not identical): DoWidebandClick VFO B (extra XVTR clamp +
wideband-specific render) and SyncWebFreq (uses SetRunAndFreq, the web/run
network path, not UpdateState+SendFullHP). Builds clean, links.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:25:55 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 908c02d08a Phase 3 (batch 11): route VFO A tuning core through controller (keystone)
ApplyVfoA is the keystone of the heavy class — click-to-tune, drag, wheel,
web freq and RestoreBand all funnel through it, and it was the most
UI-coupled method. Split per the long-standing plan: pure frequency engine
into the controller, channel orchestration + render left in UI.

- TRadioController.CalcDriveByte: moved verbatim (it was already pure over
  controller state — reads only band/xvtr cal, TUN/drive%, PA max, no
  widgets). MainForm.CalcDriveByte is now a thin delegate (17 call sites
  unchanged). Needed by SetVfoA's band-detect.
- TRadioController.SetVfoA(Hz): XVTR clamp, FVfoA, CTUN shift/center with
  filter-edge center-scroll (exposes FLastVfoScrolled for the waterfall),
  HF band-detect (FCurrentBand + drive recalc -> Changed(rfBand)), FM
  auto-repeater (UpdateRptAutoState), PushNetworkState, Changed(rfVfoA).
  TuneActiveBy (the Arduino encoder path) now fully tunes the radio.
- PushNetworkState made public (command + UI pre-channel-drive both use it).

MainForm: ApplyVfoA is now thin — calls SetVfoA, then the channel-only
orchestration (auto-CTCSS reset, pre-channel drive restore via TrkDrive
widget + re-push), then CheckChannelActive. The auto-RPT reset block was
dropped: SetVfoA's UpdateRptAutoState already yields the same net state and
running it after SetVfoA would have wrongly cleared a freshly auto-set
MINUS (ordering hazard the memory flagged). Render (FreqDispA, spectrum,
ruler, band buttons) moved to OnControllerState(rfVfoA/rfBand), so every
caller — encoder/web/CAT included — updates the display for free.

Builds clean, links. Click-to-tune/drag/wheel/band still go through this
path; VfoB / ActiveVfo / Band(RestoreBand) / Xvtr still pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:17:45 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 6edcf8bdf4 Phase 3 (batch 10): route sample-rate/span change through controller
Span ≡ sample rate in this app; OnSampleRateSelect (overlay dropdown) is a
fairly self-contained heavy-class item.

- TRadioController.SetSampleRate(Hz): sets FSampleRate/FSpanHz + band cache,
  recreates the WDSP channel (ChangeSampleRate = Close+FlushQueue+Open),
  pushes the new DDC rate to the radio, and restores full DSP state
  (mode/volume/filter/NR/NB/SNB/ANF/AGC-top/AGC/shift).
- Fixes the same latent AGC cast bug as earlier batches: the inline restore
  used SetAGC(TWDSPAGCMode(FAGCMode)) (index cast); now goes through the
  shared ApplyAGCToEngine mapping.

MainForm: OnSampleRateSelect is a thin wrapper (global-settings SaveGlobal
stays in UI). OnControllerState(rfSampleRate) renders the rate overlay and
recomputes AGC display lines (UpdateAGCLines needs UI spectrum width).
Dropped the cosmetic ProcessMessages pre-paint. Startup paths that set
FSampleRate directly + RecreateDSPEngine left as-is. Builds clean, links.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:03:59 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 967e7cb7b1 Phase 3 (batch 9): route FM repeater shift through controller commands
FM Rpt is the first FM-Rpt heavy-class item (XvtrTranslate/ActiveTXFreqHz
blocker already lifted in d895800). Following the established pattern:

- TRadioController.SetFMRpt(Dir): explicit direction, clears auto-active,
  pushes network state; rendered via OnControllerState(rfFMRpt).
- SetFMRptOffset(Hz): updates offset, re-pushes when RPT engaged.
- UpdateRptAutoState: 2 m auto-MINUS logic moved into controller, fires
  Changed(rfFMRpt) instead of inline StyleButton.
- Extracted private PushNetworkState helper (full HP frame); SetCTun now
  reuses it (dedupes the UpdateState+SendFullHP block).

MainForm: Btn/EdFMRpt handlers are thin wrappers (toggle decision +
SaveCurrentBand stay in UI); UpdateRptAutoState delegates to controller;
ApplyFMRpt removed. OnControllerState(rfFMRpt) restyles both buttons and
sets the offset edit text only when unfocused (avoids disrupting typing).
Direct FFMRptDir writes in band/channel/xvtr restore paths left as-is
(migrate with their own commands later). Builds clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 19:56:56 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 f12d2a69ad Phase 3 (batch 8): route desktop Mode/Filter through controller commands
- FILT_* таблицы (BW/DEF/DEV/COUNT) перенесены MainForm -> Settings.pas
  (нужны контроллеру для headless-выбора фильтра); UI-подписи FILT_*_NAMES
  остались в MainForm (ссылки разрешаются через uses Settings).
- ApplyModeFilter (чистый DSP) перенесён в TRadioController; все вызовы в
  MainForm -> FController.ApplyModeFilter.
- Контроллер: ApplyModeDefaults (дефолтный фильтр/девиация под FMode,
  зеркало state-части UpdateFilterButtons) + наполнены команды SetMode
  (FMode + дефолт + DSP SetMode/TUN + ApplyModeFilter + band cache) и
  SetFilterIdx (FFilterBW по таблицам режима + ApplyModeFilter + band cache).
- BtnModeClick/BtnFilterClick — тонкие обёртки к командам; рендер
  (StyleButton + UpdateFilterButtons + SyncSpecViewFreq) в
  OnControllerState(rfMode/rfFilter).

OnModeFilterSelect (VFO overlay), SyncWebMode/SyncWebFilter (web/CAT),
RestoreBand пока зовут FController.ApplyModeFilter инлайн — мигрируют
в следующих батчах (как и в прошлых: web/overlay позже).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 16:34:35 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 05bb68ac58 Fix ruler lag on click-to-tune and VFO change
ApplyVfoA (общий путь click-to-tune/wheel/VFO/band) синхронно дёргал
PbSpectrum.Invalidate, но не PbRuler.Invalidate — линейку обновлял лишь
таймер через NeedsRulerRedraw-гейт, отсюда "не всегда" при CTUN off.
Invalidate только планирует перерисовку (не тяжёлый рендер), а DrawRuler
дешёвый, поэтому дёргаем PbRuler.Invalidate сразу рядом с PbSpectrum.

Явная инвалидация Ruler из RestoreBand убрана как избыточная — band
идёт через ApplyVfoA, теперь единый источник правды там.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 16:15:03 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 af1352b1e6 Fix ruler not redrawing on CTun toggle and band switch
Ruler (PbRuler) — отдельный paintbox, перерисовывается только по
PbRuler.Invalidate. Дискретные события его не дёргали:
- CTun toggle (batch 7): OnControllerState(rfCTun) рисовал спектр/водопад,
  но не линейку. Добавлен InvalidateRulerCache + PbRuler.Invalidate.
- Смена диапазона: RestoreBand -> ApplyVfoA, а ApplyVfoA намеренно
  откладывает рендер на таймер (FSpectrumDirty) ради wheel/drag — что
  для оффлайна/без RUN не перерисовывало линейку. Добавлена синхронная
  инвалидация Ruler в конце RestoreBand (дискретное событие, флуда нет).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 16:09:21 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 2e4cd3cc65 Phase 3 (batch 7): route CTun toggle through controller command
Первая команда тяжёлого класса. TRadioController.SetCTun несёт логику
движка/сети (band cache, при выключении — центрирование на VFO + SetShift(0)
+ UpdateState/SendFullHP); все нужные поля и хелперы XvtrTranslate/
ActiveTXFreqHz уже в контроллере. BtnCTunClick — тонкая обёртка
(SetCTun(not FCTun)); рендер (StyleButton/SyncSpecViewFreq/перерисовка
спектра+водопада) ушёл в OnControllerState(rfCTun).

Прямые записи FController.FCTun в путях band restore / ActivateVfo
оставлены — мигрируют со своими командами (Band/VFO).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 15:49:18 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 d895800f62 Phase 3 (heavy prep): move XvtrTranslate/ActiveTXFreqHz into controller
Перенос частотных хелперов (общий блокер для Vfo/Mode/Band/CTun/TX/FM-Rpt)
в TRadioController как чистых read-only функций над состоянием. Все
константы (CFG_XVTR_COUNT, MODE_FM, RPT_MINUS/PLUS) уже доступны через
Settings/WDSPEngine/FMRepeater в uses контроллера. MainForm.XvtrTranslate
и MainForm.ActiveTXFreqHz стали тонкими обёртками-делегатами — ~40 мест
вызова в UI/сетевом слое работают без изменений.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 15:28:33 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 fd145b28f6 Phase 3 (batch 6): route FM squelch + CTCSS through controller commands
The user plans to expose FM over web/CAT later, so FM controls get the
same controller treatment now — future web/CAT FM commands plug straight
into these.

- Relocate CTCSS_COUNT/CTCSS_TONES from MainForm to FMRepeater (a shared
  FM unit MainForm already uses) so TRadioController can drive CTCSS on the
  DSP. CTCSS_NAMES stays in MainForm (UI dropdown labels). MODE_FM is
  already visible to the controller via WDSPEngine.
- SetFMSquelch/SetFMSquelchLevel apply FM squelch (mode-gated) to the DSP;
  SetFMCTCSS/SetFMCTCSSTone clamp and apply CTCSS. All fire OnStateChanged.
- OnControllerState restyles the SQ/CTCSS buttons, syncs the squelch slider
  + label, and the CTCSS tone dropdown. Handlers/SetFMCTCSSTone call the
  commands (manual CTCSS still clears the auto-active flag in the handler).

FM repeater stays for the heavy batch — it needs XvtrTranslate/
ActiveTXFreqHz moved into the controller. ApplyFMSquelch remains for
band/mode re-apply paths (RestoreBand, XVTR).

Builds clean (cocoa).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 15:15:46 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 7d3570346f Phase 3 (batch 5): route FM step through controller command
FM step is the only FM control exposed to another frontend (web:
SyncWebFMStep in, FWebServer.FMStepIdx out), so it's the FM param with
real cross-frontend value.

- TRadioController.SetFMStep clamps and fires OnStateChanged(rfFMStepIdx).
- OnControllerState updates the step dropdown, pushes FMStepIdx to the web
  server, and sets the FSpecView FM grid step (when in FM mode).
- MainForm.SetFMStep is now a thin wrapper over the command, so existing
  callers (band restore, dropdown select, web sync, XVTR restore) are
  unchanged.

FM squelch/CTCSS/repeater are intentionally left as-is: they are UI-only
(no web/CAT/daemon exposure) and already operate on controller state
fields, so routing them through commands adds ceremony without value for
the swappable-UI/daemon goals; CTCSS would also need CTCSS_TONES relocated
to a shared unit and repeater needs the network helpers (XvtrTranslate/
ActiveTXFreqHz) that belong to the heavy-command batch.

Builds clean (cocoa).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 15:10:44 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 ad21516d48 Phase 3 (batch 4): route RX step attenuator through controller
SetAtten clamps, applies to the network (SetStepAtten), and fires
OnStateChanged; SyncWebAttn calls it. No desktop widget exists for the
attenuator, so there's no OnControllerState case — but state and the web
snapshot now flow through the single command path like everything else.

Builds clean (cocoa).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 15:00:04 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 b3e4360a5d Phase 3 (batch 3): route Volume, AGC-top, WfAGC/WfNF through controller
First sliders through the controller, exercising the FSyncingFromController
re-entrancy guard:
- SetVolume/SetAGCTop clamp, apply to the DSP engine, update band cache,
  and fire OnStateChanged. SetAGCTop reuses ApplyAGCToEngine (the unified
  AGC index->enum mapping), fixing the same bad TWDSPAGCMode(index) cast
  that TrkAGCChange/SyncWebAGCTop used when re-applying AGC on level change.
- OnControllerState updates the slider/label/spectrum (rfAGCTop also
  refreshes the FSpecView AGC line, now consistent for web-initiated
  changes too) and the FSpecView waterfall flags (rfWfAGC/rfWfNF).
- TrkVolumeChange/TrkAGCChange (guarded), SyncWebVolume/AGCTop/WfAGC/WfNF,
  and ApplyWfAGCNF all call the commands.

Builds clean (cocoa).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 14:58:03 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 f76533f209 Phase 3 (batch 2): route AGC mode through controller command
TRadioController.SetAGCMode now owns the index->WDSP mapping, applies to
the DSP engine, and updates the band cache, then fires OnStateChanged.
OnControllerState restyles the AGC button group. BtnAGCModeClick,
OnVfoOverlayAGCChange, and SyncWebAGC all call the command.

Fixes a latent web bug: SyncWebAGC used TWDSPAGCMode(index) directly,
mapping the UI index (0=FAST..4=OFF) onto the wrong enum (0=OFF...), so
web AGC selections set the wrong DSP mode. The button/overlay path used
the correct AGCModes[] array; unifying on the command applies that to web
too. Buttons/overlay behavior unchanged.

Builds clean (cocoa).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 11:33:45 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 ff42889fa1 Phase 3 (batch 1): route NR/NB/SNB/ANF through controller commands
Apply the slice pattern to the noise-filter controls:
- TRadioController.SetNR/SetNB/SetSNB/SetANF now clamp and apply to the DSP
  engine, then fire OnStateChanged.
- OnControllerState refreshes the matching button (UpdateNR/NB/SNB/ANF).
- Click handlers, SyncWebNR/NB/SNB/ANF, and OnVfoOverlayDSPChange all call
  the commands instead of poking fields/widgets and the DSP directly.

UI clicks, the web client, and the VFO overlay now share one path; the
web client already renders these fields in applyState, so UI->web syncs.
Builds clean (cocoa); behavior unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 11:20:40 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 a85f196c97 Phase 3 (slice): make Mute sync UI->web in the web client
The outbound channel already existed: PushLoop broadcasts the full
BuildStateJson (including "mute") to web clients every 200ms. The gap was
purely client-side — applyState never rendered the mute icon, so a
UI-initiated mute change was not reflected in the browser (the icon was
only updated on the client's own click).

WebPageHtml.pas:
- Add updMuteIc() helper; render it from applyState (guarded by
  isPending("mute")), so periodic state updates the icon.
- Click handler calls updMuteIc + pend("mute"); add "mute" to PEND_MAP so
  the optimistic local state isn't clobbered by an in-flight stale push.

Mute is now bidirectional. Other fields already render in applyState, so
UI->web works for them; this confirms the web outbound path is the
periodic full-state broadcast, not a per-field event push (the latter
will matter for the future serial/Arduino frontend).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 11:16:26 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 b577a0d67a Phase 3 (slice): event-driven UI plumbing + Mute through controller
Vertical slice to establish the Phase 3 pattern before replicating it
across all commands: logic moves into controller commands, the UI becomes
event-driven, and frontends call commands instead of poking widgets.

- TRadioController.SetMute now carries the real logic (state + FDSPEngine.
  SetMute), then fires OnStateChanged(rfMute).
- MainForm subscribes via OnControllerState (controller -> UI). It restyles
  BtnMute from controller state. FSyncingFromController guards against
  re-entrancy when a programmatic widget change would retrigger OnChange.
- BtnMuteClick -> FController.ToggleMute; SyncWebMute -> FController.SetMute.
  The button/web no longer own the mute logic or the restyle.

Proves the command/event/refresh loop end-to-end (UI click and web both
route through the controller). Remaining commands follow this pattern.
Builds clean (cocoa); behavior unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 11:01:39 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 2cf01036a3 Phase 2: move widget-stored state into TRadioController
NR/NB modes, SNB/ANF flags, and drive % were stored only in the widgets
themselves (Btn*.Tag, TrkDrive.Position) — the last hard blocker to a
headless/daemon mode, since without those controls the state had nowhere
to live and CAT/Web read them directly.

- NR/NB: BtnNR.Tag/BtnNB.Tag -> FController.FNRMode/FNBMode (Integer).
- SNB/ANF: BtnSNB.Tag/BtnANF.Tag (0/1) -> FController.FSNB/FANF (Boolean).
- Drive %: TrkDrive.Position -> new FController.FDrivePercent; the slider
  is now pure input (TrkDriveChange pushes its value into the controller),
  while FDriveLevel stays the derived hardware byte.

Buttons/sliders become pure view+input: click handlers and UpdateXButton
read/write the controller field; CAT getters, the web snapshot, and
GetSnapshot all source state from the controller, not the widgets.

No behavioral change. Builds clean (cocoa).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:48:51 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 63eb2c701f Phase 1: extract TRadioController (state + engine ownership)
Decouple MainForm from CAT/Web by introducing a headless core,
TRadioController, as the single home for radio state and engine objects.
This is groundwork for swappable UIs, a daemon (Web-only) mode, and a
future hardware control panel — each becomes a frontend/adapter over the
same controller API.

RadioController.pas (new):
- Radio state + engine objects (Network/DSP/Audio/Settings/Channels) as
  public fields named exactly as in MainForm, so wiring is mechanical.
- Command API: absolute Set* plus relative *By/Up/Down (for encoders).
- OnStateChanged(field) notifications and GetSnapshot for frontend sync.
- Invoke/OnInvoke (TUIInvokeEvent) thread-marshalling seam (GUI uses
  TThread.Synchronize; daemon supplies its own).
- Commands are scaffolding for now (update field + fire event); engine
  logic stays in MainForm and migrates in later phases (TODO-wiring).

MainForm.pas:
- Owns FController; creates it first in FormCreate, frees it last in
  FormDestroy. Engines are still created/freed by MainForm into the
  controller's fields (ownership move is a later phase).
- ~1400 FXxx references redirected to FController.FXxx (implementation
  only); dead field declarations removed from the interface.

No behavioral change — pure state relocation. Builds clean (cocoa).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:43:01 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 aff17aa3a6 Add Audio tab toggle for transceiver built-in speaker
Adds a "Send audio stream to radio (built-in speaker)" checkbox on the
Settings → Audio tab. It is a single switch for the radio's built-in
speaker:

- ON  — RX audio is streamed to the radio via the DDC Audio packet
        (port 1028, 64 L/R pairs per packet) and the speaker is unmuted
        (High Priority byte 1400 bit1 = 0).
- OFF — speaker is muted (byte 1400 bit1 = 1, ANAN-8000DLE IO1 output)
        and no audio stream is sent.

The float->int16 conversion and 64-pair packet accumulation live in
THPSDRNetwork (SendSpeakerAudio/SetSpeakerAudio), next to SendDDCAudio;
MainForm only reads the setting and forwards the audio. State is
persisted per-MAC (send_audio_to_radio, default off) and re-applied on
each radio start.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 08:55:36 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 655d242d02 Add Spectrum gradient fill toggle in settings
Mirror the existing Wideband gradient fill option for the main spectrum:
a "Spectrum gradient fill" checkbox on the Display settings tab gates the
under-curve gradient in TSpectrumView.DrawSpectrum. The curve, grid,
filter band and VFO markers always draw; only the gradient is optional.

Persisted as spectrum_fill in settings JSON (default True, preserving
current appearance). Wired through Settings -> SettingsForm visibility
event -> MainForm -> TSpectrumView.FillSpectrum, same path as
WidebandFill.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 15:24:33 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 2a7bf8528a Cache SampleRateOverlay to a bitmap instead of redrawing per frame
The span-selector panel was rendered directly onto the spectrum canvas
every frame via DrawSelf, doing ~30 TextWidth + ~11 TextOut Canvas calls.
On Cocoa these text ops are very expensive (~10.6 ms/frame, ~30% of a
core) and dominated DrawSpectrum.

Render the panel once into a per-pixel-alpha cache bitmap and only
composite it over the spectrum each frame; rebuild only when state
changes (rate, hover, hidden, bounds). The cache is built with the
two-background method (render over black and white, derive straight
alpha + color) so layered semi-transparent button fills and antialiased
text composite over the live spectrum exactly as before.

Cuts the overlay phase from ~10.6 ms to ~0.2 ms per frame; DrawSpectrum
drops ~13.8 ms -> ~2.7 ms. Mirrors the caching VfoOverlay already uses.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 15:10:30 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 c3a8a14110 Drop per-frame alpha-restore pass on macOS spectrum
On Cocoa the full-bitmap alpha-restore pass is unnecessary: Canvas
operations keep alpha at $FF and the cached grid background is opaque,
so removing it cuts a full-frame O(W*H) pass per spectrum frame with no
visual change (verified on macOS).

Kept under {$IFNDEF DARWIN} for Qt6/win32 (different drawing backends
may zero alpha on antialiased edges) until visually verified there.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 14:31:18 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 55d5bf01cf Optimize CPU waterfall/spectrum rendering
WaterfallView: drop per-frame TLazIntfImage + LoadFromIntfImage (device
bitmap recreation + full pixel-format conversion every frame). Write
pixels directly into the bitmap via BeginUpdate/ScanLine like
SpectrumView already does, with platform-native byte order (ARGB on
Cocoa, BGRA elsewhere).

Replace per-pixel float colorization with a 512-entry dB->color LUT
rebuilt only when WfLow/WfHigh/theme change beyond a small threshold.

Turn the bitmap itself into a ring buffer: each frame builds a single
new row and writes one ScanLine; scrolling is done at paint time via two
CopyRect calls. Removes both full-frame passes per frame (image memmove
+ buffer->bitmap copy), cutting per-frame cost from O(W*H) to O(W). TX
mode preserved by leaving out-of-span columns untouched in the row buf.

SpectrumView: rewrite the per-frame alpha-restore pass from a strided
per-byte loop to a sequential per-dword OR with the alpha mask
(bit-identical output, sequential memory access).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 14:21:40 +03:00
Uladzimir Karpenka 16259ed704 add script create macOS bundle app 2026-05-29 08:00:22 +03:00
Uladzimir Karpenka 2ab02d7681 Store WDSP wisdom file in app config dir alongside settings JSON 2026-05-28 22:16:57 +03:00
Uladzimir Karpenka a02d35fcce Fix macOS pixel format: use ARGB byte order in all raw ScanLine blending
On macOS Cocoa, TBitmap.pf32bit stores pixels in ARGB order
   (byte0=A, byte1=R, byte2=G, byte3=B) rather than BGRA used on
   Linux/Windows. All raw ScanLine pixel blending and channel mapping
   is now guarded with { DARWIN} to use the correct offsets.

   Also fix PortAudio library discovery on macOS: probe .dylib names
   (including Homebrew paths) before falling through to .so/.dll.
2026-05-28 21:47:54 +03:00
Uladzimir Karpenka 4f127a30ad fix macOS build 2026-05-28 15:59:49 +03:00