mirror of
https://git.vladimir.cc/vladimir/ewsdr.git
synced 2026-08-25 17:27:32 +00:00
Cache SampleRateOverlay to a bitmap instead of redrawing per frame
The span-selector panel was rendered directly onto the spectrum canvas every frame via DrawSelf, doing ~30 TextWidth + ~11 TextOut Canvas calls. On Cocoa these text ops are very expensive (~10.6 ms/frame, ~30% of a core) and dominated DrawSpectrum. Render the panel once into a per-pixel-alpha cache bitmap and only composite it over the spectrum each frame; rebuild only when state changes (rate, hover, hidden, bounds). The cache is built with the two-background method (render over black and white, derive straight alpha + color) so layered semi-transparent button fills and antialiased text composite over the live spectrum exactly as before. Cuts the overlay phase from ~10.6 ms to ~0.2 ms per frame; DrawSpectrum drops ~13.8 ms -> ~2.7 ms. Mirrors the caching VfoOverlay already uses. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
c3a8a14110
commit
2a7bf8528a
+183
-1
@@ -36,11 +36,30 @@ type
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FHitCount: Integer;
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FHotIdx: Integer;
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// Кэш отрисовки: панель кнопок (статичный текст) рендерится в bitmap с
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// попиксельной альфой и пересобирается только при смене состояния, а каждый
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// кадр лишь композитится поверх спектра. Без этого ~10 мс/кадр на Cocoa
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// уходило на TextOut/TextWidth (по результатам профилирования отрисовки).
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FCache: TBitmap;
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FCacheW: Integer;
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FCacheDirty: Boolean;
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FKeyRate: Integer;
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FKeyHot: Integer;
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FKeyHidden: Boolean;
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FKeyLeft: Integer;
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FKeyTop: Integer;
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FKeyW: Integer;
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FKeyH: Integer;
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procedure DrawSelf(Target: TBitmap; C: TCanvas; OriginX, OriginY, W, H: Integer);
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procedure RegisterHit(const HR: TRect; Value: Integer);
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procedure RequestInvalidate;
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function ComputeContentW(C: TCanvas; AvailW: Integer): Integer;
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procedure RebuildCache(C: TCanvas; W, H: Integer);
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procedure CompositeCache(Target: TBitmap);
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public
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constructor Create(AOwner: TComponent); override;
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destructor Destroy; override;
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procedure SetBounds(ALeft, ATop, AWidth, AHeight: Integer);
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procedure DrawOverlay(Target: TBitmap; C: TCanvas; W, H: Integer);
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procedure DrawOverlayBitmap(Target: TBitmap; W, H: Integer);
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@@ -133,6 +152,17 @@ begin
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FHotIdx := -1;
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FWidth := 320;
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FHeight := SPAN_H + PAD_Y * 2;
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FCache := TBitmap.Create;
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FCache.PixelFormat := pf32bit;
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FCacheW := 0;
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FCacheDirty := True;
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FKeyRate := -1; FKeyHot := -2; FKeyLeft := MaxInt; FKeyTop := MaxInt;
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end;
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destructor TSampleRateOverlay.Destroy;
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begin
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FCache.Free;
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inherited Destroy;
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end;
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procedure TSampleRateOverlay.RequestInvalidate;
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@@ -148,6 +178,7 @@ begin
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FTop := ATop;
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FWidth := AWidth;
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FHeight := AHeight;
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FCacheDirty := True;
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RequestInvalidate;
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end;
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@@ -242,11 +273,162 @@ begin
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end;
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end;
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function TSampleRateOverlay.ComputeContentW(C: TCanvas; AvailW: Integer): Integer;
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var I, CW: Integer;
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begin
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C.Font.Name := 'Courier New'; C.Font.Size := 7; C.Font.Style := [];
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CW := PAD_X + HIDE_W + BTN_GAP;
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for I := 0 to High(SPAN_NAMES) do
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begin
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Inc(CW, SpanBtnWidth(SPAN_NAMES[I], C));
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if I < High(SPAN_NAMES) then Inc(CW, BTN_GAP);
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end;
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Inc(CW, PAD_X);
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if CW > AvailW then CW := AvailW;
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Result := CW;
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end;
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// Перерисовывает панель в FCache с попиксельной альфой. Метод двух фонов:
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// рендерим оверлей на чёрном (B0) и белом (B1) фоне; для пикселя
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// alpha = 255 - (B1 - B0), color = B0 / alpha
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// что точно восстанавливает результат любого числа src-over слоёв (включая
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// сглаженный текст). Затем композит FCache поверх спектра даёт тот же вид.
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procedure TSampleRateOverlay.RebuildCache(C: TCanvas; W, H: Integer);
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var
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availW, availH, ContentW, X, Y, I, d, A: Integer;
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B0, B1: TBitmap;
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R0, R1, RC: PByte;
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begin
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availW := Min(FWidth, W - FLeft);
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availH := Min(FHeight, H - FTop);
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FCacheW := 0;
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if (availW <= 0) or (availH <= 0) then begin FCacheDirty := False; Exit; end;
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B0 := TBitmap.Create;
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B1 := TBitmap.Create;
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try
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B0.PixelFormat := pf32bit; B0.SetSize(8, 8);
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ContentW := ComputeContentW(B0.Canvas, availW);
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if ContentW <= 0 then begin FCacheDirty := False; Exit; end;
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B0.SetSize(ContentW, availH);
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B1.PixelFormat := pf32bit; B1.SetSize(ContentW, availH);
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B0.Canvas.Brush.Style := bsSolid; B0.Canvas.Brush.Color := clBlack;
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B0.Canvas.FillRect(Rect(0, 0, ContentW, availH));
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B1.Canvas.Brush.Style := bsSolid; B1.Canvas.Brush.Color := clWhite;
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B1.Canvas.FillRect(Rect(0, 0, ContentW, availH));
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DrawSelf(B0, B0.Canvas, 0, 0, ContentW, availH);
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DrawSelf(B1, B1.Canvas, 0, 0, ContentW, availH); // итоговые hit-rect отсюда
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for I := 0 to FHitCount - 1 do
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OffsetRect(FHitRects[I], FLeft, FTop);
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FCache.SetSize(ContentW, availH);
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B0.BeginUpdate(False); B1.BeginUpdate(False); FCache.BeginUpdate(False);
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try
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for Y := 0 to availH - 1 do
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begin
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R0 := PByte(B0.ScanLine[Y]);
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R1 := PByte(B1.ScanLine[Y]);
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RC := PByte(FCache.ScanLine[Y]);
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if (R0 = nil) or (R1 = nil) or (RC = nil) then Continue;
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for X := 0 to ContentW - 1 do
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begin
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{$IFDEF DARWIN}
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d := (EnsureRange(R1[1]-R0[1],0,255) + EnsureRange(R1[2]-R0[2],0,255) +
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EnsureRange(R1[3]-R0[3],0,255)) div 3;
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A := 255 - d;
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if A <= 0 then begin RC[0]:=0; RC[1]:=0; RC[2]:=0; RC[3]:=0; end
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else begin
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RC[0] := A;
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RC[1] := EnsureRange(R0[1]*255 div A, 0, 255);
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RC[2] := EnsureRange(R0[2]*255 div A, 0, 255);
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RC[3] := EnsureRange(R0[3]*255 div A, 0, 255);
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end;
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{$ELSE}
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d := (EnsureRange(R1[0]-R0[0],0,255) + EnsureRange(R1[1]-R0[1],0,255) +
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EnsureRange(R1[2]-R0[2],0,255)) div 3;
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A := 255 - d;
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if A <= 0 then begin RC[0]:=0; RC[1]:=0; RC[2]:=0; RC[3]:=0; end
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else begin
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RC[0] := EnsureRange(R0[0]*255 div A, 0, 255);
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RC[1] := EnsureRange(R0[1]*255 div A, 0, 255);
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RC[2] := EnsureRange(R0[2]*255 div A, 0, 255);
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RC[3] := A;
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end;
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{$ENDIF}
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Inc(R0, 4); Inc(R1, 4); Inc(RC, 4);
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end;
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end;
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finally
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FCache.EndUpdate(False); B1.EndUpdate(False); B0.EndUpdate(False);
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end;
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FCacheW := ContentW;
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finally
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B0.Free; B1.Free;
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end;
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FKeyRate := FCurrentRate; FKeyHot := FHotIdx; FKeyHidden := FPanelHidden;
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FKeyLeft := FLeft; FKeyTop := FTop; FKeyW := W; FKeyH := H;
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FCacheDirty := False;
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end;
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// Альфа-композит FCache поверх Target в точке (FLeft, FTop) — один проход/кадр.
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procedure TSampleRateOverlay.CompositeCache(Target: TBitmap);
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var X, Y, A, InvA, h: Integer; RS, RD: PByte;
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begin
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if (Target = nil) or (FCacheW <= 0) then Exit;
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h := FCache.Height;
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Target.BeginUpdate(False);
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FCache.BeginUpdate(False);
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try
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for Y := 0 to h - 1 do
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begin
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if (FTop + Y < 0) or (FTop + Y >= Target.Height) then Continue;
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RS := PByte(FCache.ScanLine[Y]);
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RD := PByte(Target.ScanLine[FTop + Y]);
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if (RS = nil) or (RD = nil) then Continue;
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Inc(RD, FLeft * 4);
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for X := 0 to FCacheW - 1 do
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begin
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if (FLeft + X >= 0) and (FLeft + X < Target.Width) then
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begin
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{$IFDEF DARWIN}
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A := RS[0]; InvA := 255 - A;
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if A > 0 then
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begin
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RD[1] := Byte((RS[1]*A + RD[1]*InvA) div 255);
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RD[2] := Byte((RS[2]*A + RD[2]*InvA) div 255);
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RD[3] := Byte((RS[3]*A + RD[3]*InvA) div 255);
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end;
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{$ELSE}
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A := RS[3]; InvA := 255 - A;
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if A > 0 then
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begin
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RD[0] := Byte((RS[0]*A + RD[0]*InvA) div 255);
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RD[1] := Byte((RS[1]*A + RD[1]*InvA) div 255);
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RD[2] := Byte((RS[2]*A + RD[2]*InvA) div 255);
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end;
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{$ENDIF}
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end;
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Inc(RS, 4); Inc(RD, 4);
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end;
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end;
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finally
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FCache.EndUpdate(False);
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Target.EndUpdate(False);
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end;
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end;
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procedure TSampleRateOverlay.DrawOverlay(Target: TBitmap; C: TCanvas; W, H: Integer);
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begin
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if (FWidth <= 0) or (FHeight <= 0) then Exit;
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if (FLeft >= W) or (FTop >= H) then Exit;
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DrawSelf(Target, C, FLeft, FTop, Min(FWidth, W - FLeft), Min(FHeight, H - FTop));
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if FCacheDirty or (FKeyRate <> FCurrentRate) or (FKeyHot <> FHotIdx) or
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(FKeyHidden <> FPanelHidden) or (FKeyLeft <> FLeft) or (FKeyTop <> FTop) or
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(FKeyW <> W) or (FKeyH <> H) then
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RebuildCache(C, W, H);
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CompositeCache(Target);
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end;
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procedure TSampleRateOverlay.DrawOverlayBitmap(Target: TBitmap; W, H: Integer);
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