Commit Graph
9 Commits
Author SHA1 Message Date
Uladzimir KarpenkaandClaude Opus 4.8 aff17aa3a6 Add Audio tab toggle for transceiver built-in speaker
Adds a "Send audio stream to radio (built-in speaker)" checkbox on the
Settings → Audio tab. It is a single switch for the radio's built-in
speaker:

- ON  — RX audio is streamed to the radio via the DDC Audio packet
        (port 1028, 64 L/R pairs per packet) and the speaker is unmuted
        (High Priority byte 1400 bit1 = 0).
- OFF — speaker is muted (byte 1400 bit1 = 1, ANAN-8000DLE IO1 output)
        and no audio stream is sent.

The float->int16 conversion and 64-pair packet accumulation live in
THPSDRNetwork (SendSpeakerAudio/SetSpeakerAudio), next to SendDDCAudio;
MainForm only reads the setting and forwards the audio. State is
persisted per-MAC (send_audio_to_radio, default off) and re-applied on
each radio start.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 08:55:36 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 655d242d02 Add Spectrum gradient fill toggle in settings
Mirror the existing Wideband gradient fill option for the main spectrum:
a "Spectrum gradient fill" checkbox on the Display settings tab gates the
under-curve gradient in TSpectrumView.DrawSpectrum. The curve, grid,
filter band and VFO markers always draw; only the gradient is optional.

Persisted as spectrum_fill in settings JSON (default True, preserving
current appearance). Wired through Settings -> SettingsForm visibility
event -> MainForm -> TSpectrumView.FillSpectrum, same path as
WidebandFill.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 15:24:33 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 2a7bf8528a Cache SampleRateOverlay to a bitmap instead of redrawing per frame
The span-selector panel was rendered directly onto the spectrum canvas
every frame via DrawSelf, doing ~30 TextWidth + ~11 TextOut Canvas calls.
On Cocoa these text ops are very expensive (~10.6 ms/frame, ~30% of a
core) and dominated DrawSpectrum.

Render the panel once into a per-pixel-alpha cache bitmap and only
composite it over the spectrum each frame; rebuild only when state
changes (rate, hover, hidden, bounds). The cache is built with the
two-background method (render over black and white, derive straight
alpha + color) so layered semi-transparent button fills and antialiased
text composite over the live spectrum exactly as before.

Cuts the overlay phase from ~10.6 ms to ~0.2 ms per frame; DrawSpectrum
drops ~13.8 ms -> ~2.7 ms. Mirrors the caching VfoOverlay already uses.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 15:10:30 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 c3a8a14110 Drop per-frame alpha-restore pass on macOS spectrum
On Cocoa the full-bitmap alpha-restore pass is unnecessary: Canvas
operations keep alpha at $FF and the cached grid background is opaque,
so removing it cuts a full-frame O(W*H) pass per spectrum frame with no
visual change (verified on macOS).

Kept under {$IFNDEF DARWIN} for Qt6/win32 (different drawing backends
may zero alpha on antialiased edges) until visually verified there.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 14:31:18 +03:00
Uladzimir KarpenkaandClaude Opus 4.8 55d5bf01cf Optimize CPU waterfall/spectrum rendering
WaterfallView: drop per-frame TLazIntfImage + LoadFromIntfImage (device
bitmap recreation + full pixel-format conversion every frame). Write
pixels directly into the bitmap via BeginUpdate/ScanLine like
SpectrumView already does, with platform-native byte order (ARGB on
Cocoa, BGRA elsewhere).

Replace per-pixel float colorization with a 512-entry dB->color LUT
rebuilt only when WfLow/WfHigh/theme change beyond a small threshold.

Turn the bitmap itself into a ring buffer: each frame builds a single
new row and writes one ScanLine; scrolling is done at paint time via two
CopyRect calls. Removes both full-frame passes per frame (image memmove
+ buffer->bitmap copy), cutting per-frame cost from O(W*H) to O(W). TX
mode preserved by leaving out-of-span columns untouched in the row buf.

SpectrumView: rewrite the per-frame alpha-restore pass from a strided
per-byte loop to a sequential per-dword OR with the alpha mask
(bit-identical output, sequential memory access).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 14:21:40 +03:00
Uladzimir Karpenka 16259ed704 add script create macOS bundle app 2026-05-29 08:00:22 +03:00
Uladzimir Karpenka 2ab02d7681 Store WDSP wisdom file in app config dir alongside settings JSON 2026-05-28 22:16:57 +03:00
Uladzimir Karpenka a02d35fcce Fix macOS pixel format: use ARGB byte order in all raw ScanLine blending
On macOS Cocoa, TBitmap.pf32bit stores pixels in ARGB order
   (byte0=A, byte1=R, byte2=G, byte3=B) rather than BGRA used on
   Linux/Windows. All raw ScanLine pixel blending and channel mapping
   is now guarded with { DARWIN} to use the correct offsets.

   Also fix PortAudio library discovery on macOS: probe .dylib names
   (including Homebrew paths) before falling through to .so/.dll.
2026-05-28 21:47:54 +03:00
Uladzimir Karpenka 4f127a30ad fix macOS build 2026-05-28 15:59:49 +03:00