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https://git.vladimir.cc/vladimir/ewsdr.git
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- настройка Speed (wf_speed_div 1/2/4/8, Waterfall→Rendering): замедление накапливает кадры max-hold'ом в SetWaterfallData — короткие посылки (CW) не выпадают из строки; двойная децимация MainForm убрана (EffectiveWfInterval, CPU-путь не быстрее полукадровой) - настройка Anti-aliasing (spec_msaa 1/2/4/8, дефолт 4x, Spectrum→Rendering): MultiSampling на GL-контроле спектра; смена в рантайме пересоздаёт контекст → ResetGLCache обнуляет текстурные кэши без glDelete Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1016 lines
32 KiB
ObjectPascal
1016 lines
32 KiB
ObjectPascal
unit SpectrumViewOpengl;
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{
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OpenGL renderer for the spectrum pane.
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The class keeps the public TSpectrumView contract so MainForm can switch it
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with --opengl without changing DSP/web data flow. Waterfall, ruler and S-meter
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remain delegated to the base sub-views; only the spectrum paint path uses GL.
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}
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{$IFDEF FPC}
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{$MODE Delphi}
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{$ENDIF}
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interface
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uses
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Classes, SysUtils, Graphics, Controls, Math, Types,
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OpenGLContextEx, GL,
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AppTheme, SpectrumView, VfoOverlay, BandPlanOverlay,
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WaterfallView, WaterfallViewOpengl;
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type
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TGLTextureCache = record
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Tex: GLuint;
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W: Integer;
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H: Integer;
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Dirty: Boolean;
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end;
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TSpectrumViewOpenGL = class(TSpectrumView)
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private
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FGLControl: TOpenGLControl;
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FGridDirty: Boolean;
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FOverlayDirty: Boolean;
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FSampleOverlayDirty: Boolean;
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FVfoOverlayDirty: Boolean;
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FBandOverlayDirty: Boolean;
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FGridLabelTex: TGLTextureCache;
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FAGCLabelTex: TGLTextureCache;
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FAGCHangLabelTex: TGLTextureCache;
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FMarkerLabelTex: TGLTextureCache;
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FADCOverlayTex: TGLTextureCache;
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FSampleOverlayTex: TGLTextureCache;
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FVfoOverlayTex: TGLTextureCache;
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FBandOverlayTex: TGLTextureCache;
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// Текстуры флагов слайсов (B+), привязка по указателю оверлея.
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FSliceTex: array of record
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Overlay: TVfoOverlay;
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Tex: TGLTextureCache;
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LastX, LastY, LastW, LastH: Integer;
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end;
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// Кэш текстур букв A..H для меток на полосе фильтра (грузятся лениво).
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FLetterTex: array[0..7] of TGLTextureCache;
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FLastAGCText: string;
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FLastAGCY: Integer;
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FLastAGCHangY: Integer;
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FLastMarkerText: string;
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FLastMarkerX: Integer;
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FLastADCVisible: Boolean;
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FLastSampleX: Integer;
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FLastSampleY: Integer;
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FLastSampleW: Integer;
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FLastSampleH: Integer;
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FLastVfoX: Integer;
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FLastVfoY: Integer;
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FLastVfoW: Integer;
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FLastVfoH: Integer;
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FLastBandW: Integer;
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FLastBandCenter: Double;
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FLastBandSpan: Double;
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FGLSpectrumW: Integer;
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FGLSpectrumH: Integer;
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FSpY: array of Integer;
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procedure DeleteTexture(var T: TGLTextureCache);
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procedure UploadBitmap(var T: TGLTextureCache; B: TBitmap; Keyed: Boolean;
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FixedAlpha: Byte);
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procedure UploadAlphaMask(var T: TGLTextureCache; B: TBitmap; AColor: TColor);
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procedure UploadText(var T: TGLTextureCache; const S: string; AColor: TColor;
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FontSize: Integer; Bold: Boolean);
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procedure DrawTexture(const T: TGLTextureCache; X, Y: Integer);
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procedure DrawRect(X1, Y1, X2, Y2: Integer; C: TColor; Alpha: Single);
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procedure DrawLine(X1, Y1, X2, Y2: Integer; C: TColor; Width: Single;
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Stipple: Boolean);
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procedure DrawVerticalGradient(W, H: Integer);
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procedure DrawGrid(W, H: Integer; DBmax, DBmin, InvRange: Double);
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procedure DrawFilterAndCursors(W, H: Integer);
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procedure DrawAGCLines(W, H: Integer; DBmax, InvRange: Double);
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procedure DrawSpectrumCurve(W, H: Integer; DBmax, InvRange: Double);
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procedure DrawMarker(W, H: Integer);
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procedure DrawBeaconMarkersGL(W, H: Integer);
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procedure DrawADCOverlay(W, H: Integer);
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procedure DrawCachedOverlays(W, H: Integer);
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procedure DrawSliceOverlays(W, H: Integer);
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procedure DrawSliceFilterMarkers(W, H: Integer);
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procedure DrawBandLetterGL(X1, X2: Integer; L: Char);
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function SliceTexIndex(O: TVfoOverlay): Integer; // индекс в FSliceTex, -1 если нет
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function FormatFreqGL(Hz: Double): string;
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function ActiveVfoFrequency: Double;
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public
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constructor Create;
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destructor Destroy; override;
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procedure AttachControl(C: TOpenGLControl);
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procedure AttachWaterfallControl(C: TOpenGLControl);
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procedure SetSpectrumBitmapSize(W, H: Integer); override;
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function SpectrumBitmapWidth: Integer; override;
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procedure DrawSpectrum; override;
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procedure PaintSpectrum(Sender: TObject); override;
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procedure InvalidateGridCache; override;
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procedure InvalidateOverlayCache; override;
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procedure InvalidateVfoOverlay; override;
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procedure ResetGLCache;
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procedure SetTheme(const T: TAppTheme); override;
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end;
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implementation
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const
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KEY_COLOR = TColor($00FF00FF);
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function ClampI(V, Lo, Hi: Integer): Integer;
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begin
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if V < Lo then Result := Lo
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else if V > Hi then Result := Hi
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else Result := V;
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end;
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procedure ColorToRGB(C: TColor; out R, G, B: GLFloat);
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begin
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R := (C and $FF) / 255.0;
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G := ((C shr 8) and $FF) / 255.0;
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B := ((C shr 16) and $FF) / 255.0;
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end;
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constructor TSpectrumViewOpenGL.Create;
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begin
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inherited Create;
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FWaterfall.Free;
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FWaterfall := TWaterfallViewOpenGL.Create;
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FWaterfall.WfFrameInterval := 1;
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FGridDirty := True;
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FOverlayDirty := True;
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FSampleOverlayDirty := True;
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FVfoOverlayDirty := True;
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FBandOverlayDirty := True;
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FLastBandW := -MaxInt;
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FLastBandCenter := -1; FLastBandSpan := -1;
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FLastAGCY := -MaxInt;
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FLastAGCHangY := -MaxInt;
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FLastMarkerX := -MaxInt;
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FLastADCVisible := False;
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end;
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destructor TSpectrumViewOpenGL.Destroy;
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var i: Integer;
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begin
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if Assigned(FGLControl) and FGLControl.MakeCurrent then
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begin
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DeleteTexture(FGridLabelTex);
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DeleteTexture(FAGCLabelTex);
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DeleteTexture(FAGCHangLabelTex);
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DeleteTexture(FMarkerLabelTex);
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DeleteTexture(FADCOverlayTex);
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DeleteTexture(FSampleOverlayTex);
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DeleteTexture(FVfoOverlayTex);
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DeleteTexture(FBandOverlayTex);
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for i := 0 to High(FSliceTex) do DeleteTexture(FSliceTex[i].Tex);
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for i := 0 to High(FLetterTex) do DeleteTexture(FLetterTex[i]);
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end;
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SetLength(FSliceTex, 0);
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inherited Destroy;
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end;
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procedure TSpectrumViewOpenGL.AttachControl(C: TOpenGLControl);
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begin
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FGLControl := C;
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end;
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procedure TSpectrumViewOpenGL.AttachWaterfallControl(C: TOpenGLControl);
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begin
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if FWaterfall is TWaterfallViewOpenGL then
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TWaterfallViewOpenGL(FWaterfall).AttachControl(C);
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end;
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procedure TSpectrumViewOpenGL.DeleteTexture(var T: TGLTextureCache);
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begin
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if T.Tex <> 0 then
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glDeleteTextures(1, @T.Tex);
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T.Tex := 0;
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T.W := 0;
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T.H := 0;
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T.Dirty := True;
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end;
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procedure TSpectrumViewOpenGL.UploadBitmap(var T: TGLTextureCache; B: TBitmap;
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Keyed: Boolean; FixedAlpha: Byte);
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var
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X, Y, I: Integer;
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Src: PByte;
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Buf: array of Byte;
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IsKey: Boolean;
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begin
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if (B = nil) or (B.Width <= 0) or (B.Height <= 0) then Exit;
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if T.Tex = 0 then glGenTextures(1, @T.Tex);
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T.W := B.Width;
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T.H := B.Height;
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SetLength(Buf, T.W * T.H * 4);
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B.BeginUpdate(False);
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try
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I := 0;
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for Y := 0 to T.H - 1 do
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begin
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Src := PByte(B.ScanLine[Y]);
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for X := 0 to T.W - 1 do
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begin
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{$IFDEF DARWIN}
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// ARGB: byte0=A, byte1=R, byte2=G, byte3=B
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IsKey := Keyed and (Src[1] = $FF) and (Src[2] = $00) and (Src[3] = $FF);
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Buf[I] := Src[1]; Buf[I+1] := Src[2]; Buf[I+2] := Src[3];
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{$ELSE}
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// BGRA: byte0=B, byte1=G, byte2=R
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IsKey := Keyed and (Src[0] = $FF) and (Src[1] = $00) and (Src[2] = $FF);
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Buf[I] := Src[2]; Buf[I+1] := Src[1]; Buf[I+2] := Src[0];
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{$ENDIF}
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if IsKey then Buf[I + 3] := 0 else Buf[I + 3] := FixedAlpha;
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Inc(Src, 4);
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Inc(I, 4);
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end;
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end;
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finally
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B.EndUpdate(False);
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end;
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glBindTexture(GL_TEXTURE_2D, T.Tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, T.W, T.H, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, @Buf[0]);
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glBindTexture(GL_TEXTURE_2D, 0);
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T.Dirty := False;
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end;
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procedure TSpectrumViewOpenGL.UploadAlphaMask(var T: TGLTextureCache; B: TBitmap;
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AColor: TColor);
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var
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X, Y, I: Integer;
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Src: PByte;
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Buf: array of Byte;
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R, G, BB, A: Byte;
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begin
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if (B = nil) or (B.Width <= 0) or (B.Height <= 0) then Exit;
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if T.Tex = 0 then glGenTextures(1, @T.Tex);
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T.W := B.Width;
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T.H := B.Height;
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R := AColor and $FF;
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G := (AColor shr 8) and $FF;
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BB := (AColor shr 16) and $FF;
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SetLength(Buf, T.W * T.H * 4);
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B.BeginUpdate(False);
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try
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I := 0;
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for Y := 0 to T.H - 1 do
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begin
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Src := PByte(B.ScanLine[Y]);
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for X := 0 to T.W - 1 do
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begin
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{$IFDEF DARWIN}
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A := Max(Src[1], Max(Src[2], Src[3])); // ARGB: R,G,B at bytes 1,2,3
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{$ELSE}
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A := Max(Src[0], Max(Src[1], Src[2])); // BGRA: B,G,R at bytes 0,1,2
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{$ENDIF}
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Buf[I] := R;
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Buf[I + 1] := G;
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Buf[I + 2] := BB;
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Buf[I + 3] := A;
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Inc(Src, 4);
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Inc(I, 4);
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end;
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end;
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finally
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B.EndUpdate(False);
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end;
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glBindTexture(GL_TEXTURE_2D, T.Tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, T.W, T.H, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, @Buf[0]);
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glBindTexture(GL_TEXTURE_2D, 0);
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T.Dirty := False;
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end;
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procedure TSpectrumViewOpenGL.UploadText(var T: TGLTextureCache; const S: string;
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AColor: TColor; FontSize: Integer; Bold: Boolean);
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var
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B: TBitmap;
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TW, TH: Integer;
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begin
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if S = '' then
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begin
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DeleteTexture(T);
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Exit;
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end;
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B := TBitmap.Create;
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try
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B.PixelFormat := pf32bit;
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B.SetSize(8, 8);
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B.Canvas.Font.Name := 'Courier New';
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B.Canvas.Font.Size := FontSize;
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if Bold then B.Canvas.Font.Style := [fsBold] else B.Canvas.Font.Style := [];
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TW := Max(1, B.Canvas.TextWidth(S) + 4);
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TH := Max(1, B.Canvas.TextHeight(S) + 2);
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B.SetSize(TW, TH);
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B.Canvas.Brush.Color := clBlack;
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B.Canvas.Brush.Style := bsSolid;
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B.Canvas.Pen.Style := psClear;
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B.Canvas.FillRect(Rect(0, 0, TW, TH));
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B.Canvas.Brush.Style := bsClear;
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B.Canvas.Font.Name := 'Courier New';
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B.Canvas.Font.Size := FontSize;
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if Bold then B.Canvas.Font.Style := [fsBold] else B.Canvas.Font.Style := [];
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B.Canvas.Font.Color := clWhite;
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B.Canvas.TextOut(2, 1, S);
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UploadAlphaMask(T, B, AColor);
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finally
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B.Free;
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end;
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end;
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procedure TSpectrumViewOpenGL.DrawTexture(const T: TGLTextureCache; X, Y: Integer);
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begin
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if (T.Tex = 0) or (T.W <= 0) or (T.H <= 0) then Exit;
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, T.Tex);
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glColor4f(1, 1, 1, 1);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glVertex2f(X, Y);
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glTexCoord2f(1, 0); glVertex2f(X + T.W, Y);
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glTexCoord2f(1, 1); glVertex2f(X + T.W, Y + T.H);
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glTexCoord2f(0, 1); glVertex2f(X, Y + T.H);
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glEnd;
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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end;
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procedure TSpectrumViewOpenGL.DrawRect(X1, Y1, X2, Y2: Integer; C: TColor;
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Alpha: Single);
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var R, G, B: GLFloat;
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begin
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ColorToRGB(C, R, G, B);
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glColor4f(R, G, B, Alpha);
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glBegin(GL_QUADS);
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glVertex2f(X1, Y1); glVertex2f(X2, Y1);
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glVertex2f(X2, Y2); glVertex2f(X1, Y2);
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glEnd;
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end;
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procedure TSpectrumViewOpenGL.DrawLine(X1, Y1, X2, Y2: Integer; C: TColor;
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Width: Single; Stipple: Boolean);
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var R, G, B: GLFloat;
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begin
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ColorToRGB(C, R, G, B);
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glColor4f(R, G, B, 1);
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glLineWidth(Width);
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if Stipple then
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begin
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glEnable(GL_LINE_STIPPLE);
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glLineStipple(1, $0F0F);
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end;
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glBegin(GL_LINES);
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glVertex2f(X1 + 0.5, Y1 + 0.5);
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glVertex2f(X2 + 0.5, Y2 + 0.5);
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glEnd;
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if Stipple then glDisable(GL_LINE_STIPPLE);
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glLineWidth(1);
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end;
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procedure TSpectrumViewOpenGL.SetSpectrumBitmapSize(W, H: Integer);
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begin
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if (W <= 0) or (H <= 0) then Exit;
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FGLSpectrumW := W;
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FGLSpectrumH := H;
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FGridDirty := True;
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FOverlayDirty := True;
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FSpectrumDirty := True;
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if Assigned(FGLControl) then FGLControl.Invalidate;
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end;
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function TSpectrumViewOpenGL.SpectrumBitmapWidth: Integer;
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begin
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Result := FGLSpectrumW;
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end;
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procedure TSpectrumViewOpenGL.DrawSpectrum;
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begin
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FSpectrumDirty := False;
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if Assigned(FGLControl) then FGLControl.Invalidate;
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end;
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procedure TSpectrumViewOpenGL.InvalidateGridCache;
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begin
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inherited InvalidateGridCache;
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FGridDirty := True;
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FOverlayDirty := True;
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end;
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procedure TSpectrumViewOpenGL.InvalidateOverlayCache;
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begin
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inherited InvalidateOverlayCache;
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FOverlayDirty := True;
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FSampleOverlayDirty := True;
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FVfoOverlayDirty := True;
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end;
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procedure TSpectrumViewOpenGL.InvalidateVfoOverlay;
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begin
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// Только текстура главного флага — НЕ трогаем FOverlayDirty, иначе band/
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// samplerate/слайсы зря перезаливались бы на каждый тик S-метра главного.
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FVfoOverlayDirty := True;
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end;
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procedure TSpectrumViewOpenGL.SetTheme(const T: TAppTheme);
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begin
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inherited SetTheme(T);
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FGridDirty := True;
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FOverlayDirty := True;
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end;
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// Контекст пересоздан (смена MSAA → RecreateWnd): все GL-имена текстур
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// стали недействительны. Обнуляем кэши БЕЗ glDelete — старого контекста
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// уже нет, а в новом эти id могут достаться другим текстурам.
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procedure TSpectrumViewOpenGL.ResetGLCache;
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procedure Zap(var T: TGLTextureCache);
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begin
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T.Tex := 0; T.W := 0; T.H := 0; T.Dirty := True;
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end;
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var
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i: Integer;
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begin
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Zap(FGridLabelTex);
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Zap(FAGCLabelTex);
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Zap(FAGCHangLabelTex);
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Zap(FMarkerLabelTex);
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Zap(FADCOverlayTex);
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Zap(FSampleOverlayTex);
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Zap(FVfoOverlayTex);
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Zap(FBandOverlayTex);
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for i := 0 to High(FSliceTex) do Zap(FSliceTex[i].Tex);
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for i := 0 to High(FLetterTex) do Zap(FLetterTex[i]);
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FLastAGCText := '';
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FLastMarkerText := '';
|
|
FGridDirty := True;
|
|
FOverlayDirty := True;
|
|
FSampleOverlayDirty := True;
|
|
FVfoOverlayDirty := True;
|
|
FBandOverlayDirty := True;
|
|
FGLSpectrumW := 0;
|
|
FGLSpectrumH := 0;
|
|
end;
|
|
|
|
function TSpectrumViewOpenGL.FormatFreqGL(Hz: Double): string;
|
|
var Mhz: Int64; KHz, Rest: Integer;
|
|
begin
|
|
Mhz := Trunc(Hz / 1000000);
|
|
KHz := Trunc((Hz - Mhz * 1000000) / 1000);
|
|
Rest := Trunc(Hz) mod 1000;
|
|
Result := Format('%d.%3.3d.%3.3d', [Mhz, KHz, Rest]);
|
|
end;
|
|
|
|
function TSpectrumViewOpenGL.ActiveVfoFrequency: Double;
|
|
begin
|
|
if FActiveVfo = 0 then Result := FVfoA else Result := FVfoB;
|
|
end;
|
|
|
|
procedure TSpectrumViewOpenGL.DrawVerticalGradient(W, H: Integer);
|
|
var
|
|
R1, G1, B1, R2, G2, B2: GLFloat;
|
|
begin
|
|
ColorToRGB(FTheme.SpecGradTop, R1, G1, B1);
|
|
ColorToRGB(FTheme.SpecGradBot, R2, G2, B2);
|
|
glBegin(GL_QUADS);
|
|
glColor4f(R1, G1, B1, 1); glVertex2f(0, 0); glVertex2f(W, 0);
|
|
glColor4f(R2, G2, B2, 1); glVertex2f(W, H); glVertex2f(0, H);
|
|
glEnd;
|
|
DrawRect(0, 0, 28, H, FTheme.SpecLabelBand, 1);
|
|
end;
|
|
|
|
procedure TSpectrumViewOpenGL.DrawGrid(W, H: Integer; DBmax, DBmin,
|
|
InvRange: Double);
|
|
var
|
|
I, Yp, GX, N, GridMult: Integer;
|
|
DB, GridFreqS, GridLine, PixPerStep: Double;
|
|
B: TBitmap;
|
|
begin
|
|
DB := DBmax - FSpecGridStep;
|
|
while DB >= DBmin do
|
|
begin
|
|
Yp := Round((DBmax - DB) * InvRange * H);
|
|
DrawLine(0, Yp, W - 1, Yp, FTheme.SpecGrid, 1, False);
|
|
DB := DB - FSpecGridStep;
|
|
end;
|
|
|
|
if FFMGridStepHz > 0 then
|
|
begin
|
|
GridFreqS := FCenterFreq - FSpanHz / 2;
|
|
PixPerStep := W * FFMGridStepHz / FSpanHz;
|
|
if PixPerStep >= 1.0 then GridMult := Max(1, Ceil(4.0 / PixPerStep))
|
|
else GridMult := 0;
|
|
if GridMult > 0 then
|
|
begin
|
|
N := Ceil(GridFreqS / FFMGridStepHz);
|
|
GridLine := N * FFMGridStepHz;
|
|
while GridLine <= FCenterFreq + FSpanHz / 2 + 0.5 do
|
|
begin
|
|
if (N mod GridMult) = 0 then
|
|
begin
|
|
GX := Round((GridLine - GridFreqS) / FSpanHz * W);
|
|
if (GX >= 0) and (GX < W) then DrawLine(GX, 0, GX, H, FTheme.SpecGrid, 1, False);
|
|
end;
|
|
Inc(N);
|
|
GridLine := GridLine + FFMGridStepHz;
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
for I := 0 to 8 do
|
|
begin
|
|
GX := Round(I / 8 * W);
|
|
DrawLine(GX, 0, GX, H, FTheme.SpecGrid, 1, False);
|
|
end;
|
|
|
|
if FGridDirty or FGridLabelTex.Dirty or (FGridLabelTex.H <> H) then
|
|
begin
|
|
B := TBitmap.Create;
|
|
try
|
|
B.PixelFormat := pf32bit;
|
|
B.SetSize(28, H);
|
|
B.Canvas.Brush.Color := clBlack;
|
|
B.Canvas.Brush.Style := bsSolid;
|
|
B.Canvas.Pen.Style := psClear;
|
|
B.Canvas.FillRect(Rect(0, 0, 28, H));
|
|
B.Canvas.Font.Name := 'Courier New';
|
|
B.Canvas.Font.Size := 7;
|
|
B.Canvas.Font.Color := clWhite;
|
|
B.Canvas.Brush.Style := bsClear;
|
|
DB := DBmax - FSpecGridStep;
|
|
while DB >= DBmin do
|
|
begin
|
|
Yp := Round((DBmax - DB) * InvRange * H);
|
|
B.Canvas.TextOut(1, Yp - 9, Format('%4.0f', [DB]));
|
|
DB := DB - FSpecGridStep;
|
|
end;
|
|
UploadAlphaMask(FGridLabelTex, B, FTheme.SpecLabelText);
|
|
finally
|
|
B.Free;
|
|
end;
|
|
FGridDirty := False;
|
|
end;
|
|
DrawTexture(FGridLabelTex, 0, 0);
|
|
end;
|
|
|
|
procedure TSpectrumViewOpenGL.DrawFilterAndCursors(W, H: Integer);
|
|
var
|
|
X1, X2, VfoX, TXX1, TXX2, TXVfoX: Integer;
|
|
begin
|
|
TXX1 := 0;
|
|
TXX2 := 0;
|
|
TXVfoX := 0;
|
|
if FActiveVfo = 0 then CalcFilterBandX(FVfoA, W, X1, X2, VfoX)
|
|
else CalcFilterBandX(FVfoB, W, X1, X2, VfoX);
|
|
|
|
if FTXOverlay then
|
|
begin
|
|
if FTXVfoIndex <> FActiveVfo then
|
|
begin
|
|
if X2 > X1 then DrawRect(X1, 0, X2, H, TColor($0030C030), 100 / 255);
|
|
if FTXVfoIndex = 0 then CalcFilterBandX(FVfoA, W, TXX1, TXX2, TXVfoX)
|
|
else CalcFilterBandX(FVfoB, W, TXX1, TXX2, TXVfoX);
|
|
if TXX2 > TXX1 then DrawRect(TXX1, 0, TXX2, H, TColor($00E03030), 100 / 255);
|
|
end
|
|
else if X2 > X1 then DrawRect(X1, 0, X2, H, TColor($00E03030), 100 / 255);
|
|
end
|
|
else if X2 > X1 then
|
|
DrawRect(X1, 0, X2, H, FTheme.SpecFilter, 1);
|
|
|
|
DrawLine(X1, 0, X1, H, FTheme.SpecFilterEdge, 1, False);
|
|
DrawLine(X2, 0, X2, H, FTheme.SpecFilterEdge, 1, False);
|
|
DrawLine(VfoX, 0, VfoX, H - 12, FTheme.SpecVfoCursor, 2, False);
|
|
DrawRect(VfoX - 5, 0, VfoX + 5, 8, FTheme.SpecVfoCursor, 1);
|
|
|
|
if FTXOverlay and (FTXVfoIndex <> FActiveVfo) then
|
|
begin
|
|
DrawLine(TXX1, 0, TXX1, H, TColor($002030E0), 1, False);
|
|
DrawLine(TXX2, 0, TXX2, H, TColor($002030E0), 1, False);
|
|
DrawLine(TXVfoX, 0, TXVfoX, H - 12, TColor($002030E0), 2, False);
|
|
DrawRect(TXVfoX - 5, 0, TXVfoX + 5, 8, TColor($002030E0), 1);
|
|
end;
|
|
|
|
// Буква главного флага (A) на его полосе — только когда есть слайсы.
|
|
if (SliceOverlayCount > 0) and (FActiveVfo = 0) and Assigned(FVfoOverlay) then
|
|
DrawBandLetterGL(X1, X2, FVfoOverlay.SliceLetter);
|
|
|
|
DrawSliceFilterMarkers(W, H);
|
|
end;
|
|
|
|
// Маркер фильтра каждого слайса (B+) на спектре: полупрозрачная полоса
|
|
// пропускания + центральная несущая. Цвет янтарный — отличить от главного.
|
|
procedure TSpectrumViewOpenGL.DrawSliceFilterMarkers(W, H: Integer);
|
|
const
|
|
SLICE_CLR = TColor($0010A8F0); // янтарный (BGR), как акцент TX-select флага
|
|
var
|
|
i, SX1, SX2, SVfoX: Integer;
|
|
O: TVfoOverlay;
|
|
begin
|
|
for i := 0 to SliceOverlayCount - 1 do
|
|
begin
|
|
O := SliceOverlayAt(i);
|
|
if (O = nil) or (not O.Visible) then Continue;
|
|
CalcFilterBandXFor(O.DisplayVfoHz, O.DisplayMode, O.DisplayBW, W, SX1, SX2, SVfoX);
|
|
if SX2 > SX1 then DrawRect(SX1, 0, SX2, H, SLICE_CLR, 60 / 255);
|
|
DrawLine(SX1, 0, SX1, H, SLICE_CLR, 1, False);
|
|
DrawLine(SX2, 0, SX2, H, SLICE_CLR, 1, False);
|
|
DrawLine(SVfoX, 0, SVfoX, H - 12, SLICE_CLR, 2, False);
|
|
DrawBandLetterGL(SX1, SX2, O.SliceLetter);
|
|
end;
|
|
end;
|
|
|
|
// Буква слайса по центру полосы фильтра сверху (аналог CPU DrawBandLetter).
|
|
procedure TSpectrumViewOpenGL.DrawBandLetterGL(X1, X2: Integer; L: Char);
|
|
var
|
|
idx, cx: Integer;
|
|
begin
|
|
if (L < 'A') or (L > 'H') then Exit;
|
|
if X2 <= X1 then Exit;
|
|
idx := Ord(L) - Ord('A');
|
|
if FLetterTex[idx].Tex = 0 then
|
|
UploadText(FLetterTex[idx], L, SliceColor(L), 8, True); // цвет слайса
|
|
cx := (X1 + X2) div 2;
|
|
DrawTexture(FLetterTex[idx], cx - FLetterTex[idx].W div 2, 0);
|
|
end;
|
|
|
|
procedure TSpectrumViewOpenGL.DrawAGCLines(W, H: Integer; DBmax,
|
|
InvRange: Double);
|
|
var
|
|
AGCY, AGCHangY: Integer;
|
|
Text: string;
|
|
begin
|
|
if FWDSPReady then
|
|
begin
|
|
AGCY := Round((DBmax - FAGCThresh) * InvRange * H);
|
|
Text := 'AGC T';
|
|
if (AGCY >= 0) and (AGCY < H) then
|
|
begin
|
|
DrawLine(0, AGCY, W, AGCY, FTheme.SpecAgcColor, 1, True);
|
|
if (Text <> FLastAGCText) or (AGCY <> FLastAGCY) or FAGCLabelTex.Dirty then
|
|
begin
|
|
UploadText(FAGCLabelTex, Text, FTheme.SpecAgcColor, 6, False);
|
|
FLastAGCText := Text;
|
|
FLastAGCY := AGCY;
|
|
end;
|
|
DrawTexture(FAGCLabelTex, 4, AGCY - 9);
|
|
end;
|
|
AGCHangY := Round((DBmax - FAGCHangLevel) * InvRange * H);
|
|
if (AGCHangY >= 0) and (AGCHangY < H) and (Abs(AGCHangY - AGCY) > 4) then
|
|
begin
|
|
DrawLine(0, AGCHangY, W, AGCHangY, FTheme.SpecAgcHangColor, 1, True);
|
|
if (AGCHangY <> FLastAGCHangY) or FAGCHangLabelTex.Dirty then
|
|
begin
|
|
UploadText(FAGCHangLabelTex, 'AGC H', FTheme.SpecAgcHangColor, 6, False);
|
|
FLastAGCHangY := AGCHangY;
|
|
end;
|
|
DrawTexture(FAGCHangLabelTex, 4, AGCHangY + 2);
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
AGCY := Round((DBmax - (-FAGCTop)) * InvRange * H);
|
|
Text := Format('AGC -%ddB', [FAGCTop]);
|
|
if (AGCY >= 0) and (AGCY < H) then
|
|
begin
|
|
DrawLine(0, AGCY, W, AGCY, FTheme.SpecAgcColor, 1, True);
|
|
if (Text <> FLastAGCText) or (AGCY <> FLastAGCY) or FAGCLabelTex.Dirty then
|
|
begin
|
|
UploadText(FAGCLabelTex, Text, FTheme.SpecAgcColor, 6, False);
|
|
FLastAGCText := Text;
|
|
FLastAGCY := AGCY;
|
|
end;
|
|
DrawTexture(FAGCLabelTex, 4, AGCY - 9);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
procedure TSpectrumViewOpenGL.DrawSpectrumCurve(W, H: Integer; DBmax,
|
|
InvRange: Double);
|
|
var
|
|
I, SrcCount, S0, S1: Integer;
|
|
SrcF, Frac, DBV: Double;
|
|
R, G, B: GLFloat;
|
|
begin
|
|
if Length(FSpY) <> W then SetLength(FSpY, W);
|
|
SrcCount := ClampI(FSpectrumBufCount, 2, WF_MAX_PIXELS);
|
|
for I := 0 to W - 1 do
|
|
begin
|
|
if FTXMode and (FTXSpanHz > 0) and (FSpanHz > 0) then
|
|
begin
|
|
SrcF := FCenterFreq - FSpanHz * 0.5 + I * FSpanHz / Max(1, W - 1);
|
|
Frac := SrcF - FTXFreq;
|
|
if (Frac < -FTXSpanHz * 0.5) or (Frac > FTXSpanHz * 0.5) then DBV := -200.0
|
|
else
|
|
begin
|
|
SrcF := (Frac + FTXSpanHz * 0.5) / FTXSpanHz * (SrcCount - 1);
|
|
S0 := Min(Trunc(SrcF), SrcCount - 1);
|
|
S1 := Min(S0 + 1, SrcCount - 1);
|
|
Frac := SrcF - S0;
|
|
DBV := FSpectrumBuf[S0] * (1.0 - Frac) + FSpectrumBuf[S1] * Frac;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
SrcF := I * (SrcCount - 1.0) / Max(1, W - 1);
|
|
S0 := Min(Trunc(SrcF), SrcCount - 1);
|
|
S1 := Min(S0 + 1, SrcCount - 1);
|
|
Frac := SrcF - S0;
|
|
DBV := FSpectrumBuf[S0] * (1.0 - Frac) + FSpectrumBuf[S1] * Frac;
|
|
end;
|
|
FSpY[I] := ClampI(Round((DBmax - DBV) * InvRange * H), 0, H - 1);
|
|
end;
|
|
|
|
ColorToRGB(TColor((FTheme.SpecGradB shl 16) or
|
|
(FTheme.SpecGradG shl 8) or FTheme.SpecGradR), R, G, B);
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
for I := 0 to W - 1 do
|
|
begin
|
|
glColor4f(R, G, B, 200 / 255);
|
|
glVertex2f(I + 0.5, FSpY[I] + 0.5);
|
|
glColor4f(R, G, B, 0);
|
|
glVertex2f(I + 0.5, H);
|
|
end;
|
|
glEnd;
|
|
|
|
ColorToRGB(FTheme.SpecLine, R, G, B);
|
|
glColor4f(R, G, B, 1);
|
|
glBegin(GL_LINE_STRIP);
|
|
for I := 0 to W - 1 do glVertex2f(I + 0.5, FSpY[I] + 0.5);
|
|
glEnd;
|
|
end;
|
|
|
|
procedure TSpectrumViewOpenGL.DrawMarker(W, H: Integer);
|
|
var
|
|
MX: Integer;
|
|
MarkerFreq: Double;
|
|
MarkerText: string;
|
|
begin
|
|
if not FMarkerActive then Exit;
|
|
MX := Round(FMarkerX / 1000.0 * W);
|
|
if (MX < 0) or (MX >= W) then Exit;
|
|
DrawLine(MX, 0, MX, H, TColor($004444FF), 1, False);
|
|
MarkerFreq := (FCenterFreq - FSpanHz / 2) + FMarkerX / 1000.0 * FSpanHz;
|
|
MarkerText := FormatFreqGL(Round(MarkerFreq));
|
|
if (MarkerText <> FLastMarkerText) or (MX <> FLastMarkerX) or FMarkerLabelTex.Dirty then
|
|
begin
|
|
UploadText(FMarkerLabelTex, MarkerText, TColor($004444FF), 7, False);
|
|
FLastMarkerText := MarkerText;
|
|
FLastMarkerX := MX;
|
|
end;
|
|
if MX + 4 + FMarkerLabelTex.W < W then DrawTexture(FMarkerLabelTex, MX + 4, 4)
|
|
else DrawTexture(FMarkerLabelTex, MX - 4 - FMarkerLabelTex.W, 4);
|
|
end;
|
|
|
|
procedure TSpectrumViewOpenGL.DrawBeaconMarkersGL(W, H: Integer);
|
|
// QO-100 beacon-маркеры: опорная частота (зелёная) + отслеживаемый центроид (оранж).
|
|
procedure Vline(FreqHz: Double; Col: TColor);
|
|
var x: Integer;
|
|
begin
|
|
if FSpanHz <= 0 then Exit;
|
|
x := Round((FreqHz - (FCenterFreq - FSpanHz / 2)) / FSpanHz * W);
|
|
if (x < 0) or (x >= W) then Exit;
|
|
DrawLine(x, 0, x, H, Col, 1, False);
|
|
end;
|
|
begin
|
|
if FBeaconMarkActive then
|
|
begin
|
|
Vline(FBeaconRefFreq, clLime); // где маяк ДОЛЖЕН быть
|
|
Vline(FBeaconTrkFreq, TColor($000AA5FF)); // отслеживаемый центроид (оранж)
|
|
end;
|
|
if FBeaconDecActive then
|
|
begin
|
|
Vline(FBeaconDecFreq - FBeaconDecHalf, TColor($0020D0FF)); // грань фильтра
|
|
Vline(FBeaconDecFreq + FBeaconDecHalf, TColor($0020D0FF));
|
|
Vline(FBeaconDecFreq, TColor($0020D0FF)); // центр наведения
|
|
end;
|
|
end;
|
|
|
|
procedure TSpectrumViewOpenGL.DrawADCOverlay(W, H: Integer);
|
|
var
|
|
B: TBitmap;
|
|
begin
|
|
if not FADCOverloadVisible then Exit;
|
|
if (not FLastADCVisible) or FADCOverlayTex.Dirty then
|
|
begin
|
|
B := TBitmap.Create;
|
|
try
|
|
B.PixelFormat := pf32bit;
|
|
B.SetSize(210, 38);
|
|
B.Canvas.Brush.Color := TColor($00202020);
|
|
B.Canvas.FillRect(Rect(0, 0, B.Width, B.Height));
|
|
B.Canvas.Pen.Color := TColor($000030C0);
|
|
B.Canvas.Brush.Style := bsClear;
|
|
B.Canvas.Rectangle(0, 0, B.Width, B.Height);
|
|
B.Canvas.Font.Name := 'Courier New';
|
|
B.Canvas.Font.Size := 10;
|
|
B.Canvas.Font.Style := [fsBold];
|
|
B.Canvas.Font.Color := TColor($000030C0);
|
|
B.Canvas.TextOut(12, 5, 'ADC OVERLOAD');
|
|
B.Canvas.Font.Size := 7;
|
|
B.Canvas.Font.Style := [];
|
|
B.Canvas.Font.Color := TColor($00D0D0D0);
|
|
B.Canvas.TextOut(12, 21, 'Input clipping detected');
|
|
UploadBitmap(FADCOverlayTex, B, False, 232);
|
|
finally
|
|
B.Free;
|
|
end;
|
|
end;
|
|
FLastADCVisible := True;
|
|
DrawTexture(FADCOverlayTex, (W - FADCOverlayTex.W) div 2, 8);
|
|
end;
|
|
|
|
procedure TSpectrumViewOpenGL.DrawCachedOverlays(W, H: Integer);
|
|
var
|
|
B: TBitmap;
|
|
OW, OH: Integer;
|
|
begin
|
|
// Бэндплан QO-100 — полоска внизу спектра (над ruler), под панелями оверлеев.
|
|
if Assigned(BandPlanOverlay) and BandPlanOverlay.Active then
|
|
begin
|
|
if FOverlayDirty or FBandOverlayDirty or FBandOverlayTex.Dirty or
|
|
(FLastBandW <> W) or
|
|
(Abs(FLastBandCenter - BandPlanOverlay.CenterFreq) >= 1.0) or
|
|
(Abs(FLastBandSpan - BandPlanOverlay.SpanHz) >= 1.0) then
|
|
begin
|
|
B := TBitmap.Create;
|
|
try
|
|
BandPlanOverlay.DrawOverlayBitmap(B, W);
|
|
UploadBitmap(FBandOverlayTex, B, False, BANDPLAN_ALPHA);
|
|
finally
|
|
B.Free;
|
|
end;
|
|
FLastBandW := W;
|
|
FLastBandCenter := BandPlanOverlay.CenterFreq;
|
|
FLastBandSpan := BandPlanOverlay.SpanHz;
|
|
FBandOverlayDirty := False;
|
|
end;
|
|
DrawTexture(FBandOverlayTex, 0, H - FBandOverlayTex.H);
|
|
end;
|
|
|
|
if Assigned(FSampleRateOverlay) then
|
|
begin
|
|
OW := Min(FSampleRateOverlay.Width, W - FSampleRateOverlay.Left);
|
|
OH := Min(FSampleRateOverlay.Height, H - FSampleRateOverlay.Top);
|
|
if (OW > 0) and (OH > 0) then
|
|
begin
|
|
if FOverlayDirty or FSampleOverlayDirty or FSampleOverlayTex.Dirty or
|
|
(FLastSampleX <> FSampleRateOverlay.Left) or
|
|
(FLastSampleY <> FSampleRateOverlay.Top) or
|
|
(FLastSampleH <> OH) then
|
|
begin
|
|
B := TBitmap.Create;
|
|
try
|
|
FSampleRateOverlay.DrawOverlayBitmap(B, OW, OH);
|
|
UploadBitmap(FSampleOverlayTex, B, False, 255);
|
|
finally
|
|
B.Free;
|
|
end;
|
|
FLastSampleX := FSampleRateOverlay.Left;
|
|
FLastSampleY := FSampleRateOverlay.Top;
|
|
FLastSampleW := FSampleOverlayTex.W;
|
|
FLastSampleH := OH;
|
|
FSampleOverlayDirty := False;
|
|
end;
|
|
DrawTexture(FSampleOverlayTex, FSampleRateOverlay.Left, FSampleRateOverlay.Top);
|
|
end;
|
|
end;
|
|
|
|
if Assigned(FVfoOverlay) and FVfoOverlay.Visible then
|
|
begin
|
|
if FOverlayDirty or FVfoOverlayDirty or FVfoOverlayTex.Dirty or
|
|
FVfoOverlay.CacheDirty or FVfoOverlay.MeterDirty or
|
|
(FLastVfoX <> FVfoOverlay.Left) or (FLastVfoY <> FVfoOverlay.Top) or
|
|
(FLastVfoW <> FVfoOverlay.Width) or (FLastVfoH <> FVfoOverlay.Height) then
|
|
begin
|
|
UploadBitmap(FVfoOverlayTex, FVfoOverlay.EnsureRendered, True, VFO_OVERLAY_ALPHA);
|
|
FLastVfoX := FVfoOverlay.Left;
|
|
FLastVfoY := FVfoOverlay.Top;
|
|
FLastVfoW := FVfoOverlay.Width;
|
|
FLastVfoH := FVfoOverlay.Height;
|
|
FVfoOverlayDirty := False;
|
|
end;
|
|
DrawTexture(FVfoOverlayTex, FVfoOverlay.Left, FVfoOverlay.Top);
|
|
end;
|
|
|
|
DrawSliceOverlays(W, H);
|
|
FOverlayDirty := False;
|
|
end;
|
|
|
|
function TSpectrumViewOpenGL.SliceTexIndex(O: TVfoOverlay): Integer;
|
|
var i: Integer;
|
|
begin
|
|
Result := -1;
|
|
for i := 0 to High(FSliceTex) do
|
|
if FSliceTex[i].Overlay = O then Exit(i);
|
|
end;
|
|
|
|
// Флаги слайсов (B+): своя GL-текстура на флаг (привязка по указателю оверлея).
|
|
// Текстуры «сирот» (флаг удалён) вычищаются здесь же.
|
|
procedure TSpectrumViewOpenGL.DrawSliceOverlays(W, H: Integer);
|
|
var
|
|
n, i, ti, j: Integer;
|
|
O: TVfoOverlay;
|
|
Alive: Boolean;
|
|
begin
|
|
// 1. Убрать текстуры флагов, которых уже нет в списке.
|
|
i := 0;
|
|
while i <= High(FSliceTex) do
|
|
begin
|
|
Alive := False;
|
|
for j := 0 to SliceOverlayCount - 1 do
|
|
if SliceOverlayAt(j) = FSliceTex[i].Overlay then begin Alive := True; Break; end;
|
|
if not Alive then
|
|
begin
|
|
DeleteTexture(FSliceTex[i].Tex);
|
|
for j := i to High(FSliceTex) - 1 do FSliceTex[j] := FSliceTex[j + 1];
|
|
SetLength(FSliceTex, Length(FSliceTex) - 1);
|
|
end
|
|
else
|
|
Inc(i);
|
|
end;
|
|
|
|
// 2. Нарисовать каждый видимый флаг, при нужде (пере)залив текстуру.
|
|
n := SliceOverlayCount;
|
|
for i := 0 to n - 1 do
|
|
begin
|
|
O := SliceOverlayAt(i);
|
|
if (O = nil) or (not O.Visible) then Continue;
|
|
ti := SliceTexIndex(O);
|
|
if ti < 0 then
|
|
begin
|
|
SetLength(FSliceTex, Length(FSliceTex) + 1);
|
|
ti := High(FSliceTex);
|
|
FSliceTex[ti].Overlay := O;
|
|
FSliceTex[ti].Tex.Dirty := True;
|
|
FSliceTex[ti].LastX := MaxInt; // форсируем первую заливку
|
|
end;
|
|
// Перезаливаем текстуру слайса ТОЛЬКО когда изменился он сам (CacheDirty:
|
|
// режим/громкость, MeterDirty: S-метр) или его позиция — не по глобальному
|
|
// FOverlayDirty. При MeterDirty EnsureRendered перерисует лишь полоску метра.
|
|
if O.CacheDirty or O.MeterDirty or FSliceTex[ti].Tex.Dirty or
|
|
(FSliceTex[ti].LastX <> O.Left) or (FSliceTex[ti].LastY <> O.Top) or
|
|
(FSliceTex[ti].LastW <> O.Width) or (FSliceTex[ti].LastH <> O.Height) then
|
|
begin
|
|
UploadBitmap(FSliceTex[ti].Tex, O.EnsureRendered, True, VFO_OVERLAY_ALPHA);
|
|
FSliceTex[ti].LastX := O.Left;
|
|
FSliceTex[ti].LastY := O.Top;
|
|
FSliceTex[ti].LastW := O.Width;
|
|
FSliceTex[ti].LastH := O.Height;
|
|
end;
|
|
DrawTexture(FSliceTex[ti].Tex, O.Left, O.Top);
|
|
end;
|
|
end;
|
|
|
|
procedure TSpectrumViewOpenGL.PaintSpectrum(Sender: TObject);
|
|
var
|
|
W, H: Integer;
|
|
DBmax, DBmin, InvRange: Double;
|
|
begin
|
|
if Sender is TOpenGLControl then
|
|
FGLControl := TOpenGLControl(Sender);
|
|
if (FGLControl = nil) or (not FGLControl.MakeCurrent) then Exit;
|
|
W := FGLControl.Width;
|
|
H := FGLControl.Height;
|
|
if (W <= 0) or (H <= 0) then Exit;
|
|
|
|
// HiDPI: viewport в физических пикселях FBO, координаты — логические
|
|
glViewport(0, 0, Round(W * FGLControl.PixelScale),
|
|
Round(H * FGLControl.PixelScale));
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity;
|
|
glOrtho(0, W, H, 0, -1, 1);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity;
|
|
glDisable(GL_DEPTH_TEST);
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glClearColor(0, 0, 0, 1);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
DBmax := FSpecRefLevel;
|
|
DBmin := FSpecRefLevel - FSpecRange;
|
|
InvRange := 1.0 / (DBmax - DBmin);
|
|
|
|
DrawVerticalGradient(W, H);
|
|
DrawGrid(W, H, DBmax, DBmin, InvRange);
|
|
DrawFilterAndCursors(W, H);
|
|
DrawAGCLines(W, H, DBmax, InvRange);
|
|
DrawSpectrumCurve(W, H, DBmax, InvRange);
|
|
DrawMarker(W, H);
|
|
if FBeaconMarkActive or FBeaconDecActive then DrawBeaconMarkersGL(W, H);
|
|
DrawADCOverlay(W, H);
|
|
DrawCachedOverlays(W, H);
|
|
|
|
FLastADCVisible := FADCOverloadVisible;
|
|
FGLControl.SwapBuffers;
|
|
end;
|
|
|
|
end.
|