feat(display): скорость водопада с max-hold накоплением + MSAA спектра

- настройка Speed (wf_speed_div 1/2/4/8, Waterfall→Rendering): замедление
  накапливает кадры max-hold'ом в SetWaterfallData — короткие посылки (CW)
  не выпадают из строки; двойная децимация MainForm убрана
  (EffectiveWfInterval, CPU-путь не быстрее полукадровой)
- настройка Anti-aliasing (spec_msaa 1/2/4/8, дефолт 4x, Spectrum→Rendering):
  MultiSampling на GL-контроле спектра; смена в рантайме пересоздаёт
  контекст → ResetGLCache обнуляет текстурные кэши без glDelete

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-04 16:48:55 +03:00
co-authored by Claude Fable 5
parent 092a202f5f
commit e260995218
6 changed files with 164 additions and 35 deletions
+44 -28
View File
@@ -163,9 +163,6 @@ type
// переехало в TRadioController (нужно headless-load в DoConnectDevice).
// Снимок последнего кадра спектра/водопада для web переехал в TRadioController
// (FSpectrumBuf/FWaterfallBuf) — нужен headless-демону.
// Waterfall frame timing
FWaterfallFrameInterval: Integer;
FWaterfallFrameCounter: Integer;
FAgcLineCounter: Integer;
// ---- Splitter ----
FSplitterDrag: Boolean;
@@ -588,7 +585,9 @@ type
procedure ApplyWaterfallParams(WfDet, WfAvgMode: Integer;
WfAvgTimeMS, WfHigh, WfLow, WfAGCOffset: Double);
procedure ApplyWfRenderParams(Palette: Integer; Gamma: Double;
ResLimit: Integer);
ResLimit, SpeedDiv: Integer);
procedure ApplySpecMSAA(Samples: Integer);
function EffectiveWfInterval: Integer;
procedure ApplyWfAGCNF(WfAGC, WfNF: Boolean);
procedure ApplyADCSettings(Dither, Random: Boolean);
procedure ApplyWebSettings(Enabled: Boolean; Port: Integer;
@@ -845,8 +844,6 @@ begin
FController.FFMRptOffsetHz := RPT_DEFAULT_2M;
FController.FFMRptAutoActive := False;
FController.FFMCTCSSAutoActive := False;
FWaterfallFrameInterval := 2;
FWaterfallFrameCounter := 0;
FController.FDevConnected := False;
// Spectrum grid settings defaults
FController.FSpecRefLevel := -20.0;
@@ -1010,8 +1007,6 @@ begin
// OpenGLContextEx (QOpenGLWidget-бэкенд) работает и в нативном Wayland,
// старая X11-заглушка больше не нужна
FUseOpenGLSpectrum := HasOpenGLSpectrumSwitch;
if FUseOpenGLSpectrum then
FWaterfallFrameInterval := 1;
if FUseOpenGLSpectrum then
FSpecView := TSpectrumViewOpenGL.Create
else
@@ -1037,7 +1032,7 @@ begin
FSpecView.SpecGridStep := FController.FSpecGridStep;
// TX overlay: ширина окна = TX_SAMPLE_RATE из движка (фикс 192k)
FSpecView.TXSpanHz := WDSPEngine.TX_SAMPLE_RATE;
FSpecView.WfFrameInterval := FWaterfallFrameInterval;
FSpecView.WfFrameInterval := EffectiveWfInterval;
FSpecView.PAMaxPower := FController.FPAMaxPower;
FWidebandView := TWidebandView.Create;
@@ -1475,6 +1470,8 @@ begin
FSpecView.WfAGCOffset := FController.FWfAGCOffset;
FSpecView.WfPalette := FController.FWfPalette;
FSpecView.WfGamma := FController.FWfGamma;
FSpecView.WfFrameInterval := EffectiveWfInterval;
ApplySpecMSAA(FController.FSpecMSAA);
FSpecView.ResetWfAvgBuf;
if Assigned(FWidebandView) then
FWidebandView.SetFillSpectrum(FController.FWidebandFill);
@@ -2211,6 +2208,7 @@ begin
PbSpectrum := TOpenGLControl.Create(Self);
TOpenGLControl(PbSpectrum).AutoResizeViewport := False;
TOpenGLControl(PbSpectrum).DoubleBuffered := True;
TOpenGLControl(PbSpectrum).MultiSampling := Max(1, FController.FSpecMSAA);
TOpenGLControl(PbSpectrum).OnPaint := FSpecView.PaintSpectrum;
TOpenGLControl(PbSpectrum).OnMouseDown := PbSpectrumMouseDown;
TOpenGLControl(PbSpectrum).OnDblClick := PbSpectrumDblClick;
@@ -6400,16 +6398,12 @@ end;
procedure TMainForm.OnWaterfallReady(const Pixels: array of Single;
Count: Integer);
// Подписчик на FController.OnWaterfallData — рендер с децимацией скорости
// прокрутки (FWaterfallFrameInterval). Web получает каждый кадр (в контроллере).
// Подписчик на FController.OnWaterfallData. Каждый кадр уходит во view —
// замедление/накопление (max-hold) делает сам TWaterfallView по
// WfFrameInterval; рендер дёргаем только когда view собрал строку.
begin
Inc(FWaterfallFrameCounter);
if FWaterfallFrameCounter >= Max(1, FWaterfallFrameInterval) then
begin
FWaterfallFrameCounter := 0;
FSpecView.SetWaterfallData(Pixels, Count);
FWaterfallDirty := True;
end;
FSpecView.SetWaterfallData(Pixels, Count);
if FSpecView.WaterfallDirty then FWaterfallDirty := True;
end;
// ===========================================================================
@@ -6442,19 +6436,37 @@ begin
end;
procedure TMainForm.ApplyWfRenderParams(Palette: Integer; Gamma: Double;
ResLimit: Integer);
ResLimit, SpeedDiv: Integer);
begin
FController.FWfPalette := Palette;
FController.FWfGamma := Gamma;
FController.FDisplayPixels := ResLimit;
FController.FWfSpeedDiv := SpeedDiv;
FSpecView.WfPalette := Palette;
FSpecView.WfGamma := Gamma;
FSpecView.WfFrameInterval := EffectiveWfInterval;
if FController.FWDSPReady then
FController.FDSPEngine.SetDisplayResLimit(ResLimit);
FWaterfallDirty := True;
FSpectrumDirty := True;
end;
procedure TMainForm.ApplySpecMSAA(Samples: Integer);
begin
Samples := EnsureRange(Samples, 1, 8);
FController.FSpecMSAA := Samples;
if FUseOpenGLSpectrum and (PbSpectrum is TOpenGLControl) and
(TOpenGLControl(PbSpectrum).MultiSampling <> Cardinal(Samples)) then
begin
// Смена MSAA пересоздаёт хэндл → старый GL-контекст (и все текстуры)
// умирает; кэши view нужно обнулить БЕЗ glDelete.
TOpenGLControl(PbSpectrum).MultiSampling := Samples;
if FSpecView is TSpectrumViewOpenGL then
TSpectrumViewOpenGL(FSpecView).ResetGLCache;
FSpectrumDirty := True;
end;
end;
procedure TMainForm.ApplyGridParams(RefLevel, Range, GridStep: Double);
begin
FController.FSpecRefLevel := RefLevel;
@@ -6565,19 +6577,21 @@ begin
FDisplayFPS := FPS;
FController.FLoadedGlobal.DisplayFPS := FPS; // зеркало в persist-буфер контроллера
FSpectrumTimer.Interval := 1000 div FPS;
// CPU path keeps the historical every-other-frame waterfall update.
// OpenGL uploads only one texture row per frame, so it can match display FPS.
if FUseOpenGLSpectrum then
FWaterfallFrameInterval := 1
else
FWaterfallFrameInterval := 2;
FWaterfallFrameCounter := 0;
FWaterfallDirty := True;
FSpecView.WfFrameInterval := FWaterfallFrameInterval;
FSpecView.WfFrameInterval := EffectiveWfInterval;
if FController.FWDSPReady then
FController.FDSPEngine.SetDisplayFPS(FPS);
end;
function TMainForm.EffectiveWfInterval: Integer;
// Делитель скорости водопада: пользовательский Speed (max-hold накопление
// в TWaterfallView); CPU-путь дополнительно не быстрее полукадровой частоты
// (исторически — экономия на полной перерисовке bitmap).
begin
Result := Max(1, FController.FWfSpeedDiv);
if not FUseOpenGLSpectrum then Result := Max(Result, 2);
end;
procedure TMainForm.ApplyFreqMhzDigits(Digits: Integer);
begin
Digits := EnsureRange(Digits, 3, 5);
@@ -6623,6 +6637,7 @@ begin
SF.OnDisplayChange := ApplyDisplayParams;
SF.OnWaterfallChange := ApplyWaterfallParams;
SF.OnWfRenderChange := ApplyWfRenderParams;
SF.OnSpecMSAAChange := ApplySpecMSAA;
SF.OnGridChange := ApplyGridParams;
SF.OnAudioDevChange := ApplyAudioDevice;
SF.OnAudioInDevChange := ApplyAudioInputDevice;
@@ -6668,7 +6683,8 @@ begin
FController.FSpectrumFill);
SF.LoadWfAGCNF(FController.FWfAGCEnabled, FController.FWfNFEnabled);
SF.LoadWfRender(FController.FWfPalette, FController.FWfGamma,
FController.FDisplayPixels);
FController.FDisplayPixels, FController.FWfSpeedDiv);
SF.LoadSpecMSAA(FController.FSpecMSAA);
SF.LoadADCSettings(FController.FDitherEnabled, FController.FRandomEnabled);
SF.LoadWebSettings(FWebEnabled, FWebPort, FWebBindAddr, FWebUser, FWebPass);
SF.LoadFPS(FDisplayFPS);
+7
View File
@@ -284,6 +284,8 @@ type
FWfPalette: Integer; // 0=Classic, 1=Inferno, 2=Turbo
FWfGamma: Double; // контраст палитры водопада
FDisplayPixels: Integer; // потолок точек анализатора
FWfSpeedDiv: Integer; // делитель скорости водопада (1/2/4/8, max-hold)
FSpecMSAA: Integer; // MSAA GL-спектра (1=off, 2, 4, 8)
FSpecRefLevel: Double;
FSpecRange: Double;
FSpecGridStep: Double;
@@ -692,6 +694,7 @@ begin
FPlutoTxMaxAttDb := -10.0; // ADI-дефолт: линейный режим выходных каскадов
FWfAGCEnabled := True; FDitherEnabled := True; FRandomEnabled := True;
FWfPalette := 0; FWfGamma := 1.0; FDisplayPixels := 4096;
FWfSpeedDiv := 1; FSpecMSAA := 4;
FFMStepOn := True;
FLocalAudio := True; // GUI: звук на локальную карту; демон выключит явно
FLastSMeter := -130; FLastSWR := 1; FLastSupplyV := -1; FLastSupplyA := -1;
@@ -1916,6 +1919,8 @@ begin
Result.WfPalette := FWfPalette;
Result.WfGamma := FWfGamma;
Result.DisplayPixels := FDisplayPixels;
Result.WfSpeedDiv := FWfSpeedDiv;
Result.SpecMSAA := FSpecMSAA;
Result.SpecRefLevel := FSpecRefLevel;
Result.SpecRange := FSpecRange;
Result.SpecGridStep := FSpecGridStep;
@@ -3505,6 +3510,8 @@ begin
FWfPalette := EnsureRange(FLoadedGlobal.WfPalette, 0, 2);
FWfGamma := EnsureRange(FLoadedGlobal.WfGamma, 0.3, 3.0);
FDisplayPixels := EnsureRange(FLoadedGlobal.DisplayPixels, 64, 4096);
FWfSpeedDiv := EnsureRange(FLoadedGlobal.WfSpeedDiv, 1, 8);
FSpecMSAA := EnsureRange(FLoadedGlobal.SpecMSAA, 1, 8);
if FWDSPReady then FDSPEngine.SetDisplayResLimit(FDisplayPixels);
FShowSpectrum := FLoadedGlobal.ShowSpectrum;
FShowWaterfall := FLoadedGlobal.ShowWaterfall;
+8
View File
@@ -253,6 +253,8 @@ type
WfPalette: Integer; // 0=Classic, 1=Inferno, 2=Turbo
WfGamma: Double; // контраст палитры (0.3..3.0, 1.0 = линейно)
DisplayPixels: Integer; // потолок точек анализатора (1024/2048/4096)
WfSpeedDiv: Integer; // делитель скорости водопада (1/2/4/8, max-hold)
SpecMSAA: Integer; // MSAA GL-спектра (1=off, 2, 4, 8)
SpecRefLevel: Double; // dBm reference (top of scale), e.g. -20
SpecRange: Double; // dB range, e.g. 110 (bottom = ref - range)
SpecGridStep: Double; // grid step in dB, e.g. 10
@@ -449,6 +451,8 @@ begin
G.WfPalette := 0; // Classic
G.WfGamma := 1.0;
G.DisplayPixels := 4096; // 1:1 до 4K-ширины
G.WfSpeedDiv := 1; // полная скорость
G.SpecMSAA := 4; // сглаживание кривой спектра
G.SpecRefLevel := -20.0;
G.SpecRange := 110.0;
G.SpecGridStep := 10.0;
@@ -675,6 +679,8 @@ begin
G.WfPalette := JI(GObj,'wf_palette',0);
G.WfGamma := JD(GObj,'wf_gamma',1.0);
G.DisplayPixels := JI(GObj,'display_pixels',4096);
G.WfSpeedDiv := JI(GObj,'wf_speed_div',1);
G.SpecMSAA := JI(GObj,'spec_msaa',4);
G.SpecRefLevel := JD(GObj,'spec_ref_level',-20.0);
G.SpecRange := JD(GObj,'spec_range',110.0);
G.SpecGridStep := JD(GObj,'spec_grid_step',10.0);
@@ -783,6 +789,8 @@ begin
JW(O,'wf_palette',G.WfPalette);
JW(O,'wf_gamma',G.WfGamma);
JW(O,'display_pixels',G.DisplayPixels);
JW(O,'wf_speed_div',G.WfSpeedDiv);
JW(O,'spec_msaa',G.SpecMSAA);
JW(O,'spec_ref_level',G.SpecRefLevel);
JW(O,'spec_range',G.SpecRange);
JW(O,'spec_grid_step',G.SpecGridStep);
+60 -6
View File
@@ -48,7 +48,8 @@ type
TOnWaterfallParamChange = procedure(WfDetector, WfAvgMode: Integer;
WfAvgTimeMS, WfHigh, WfLow, WfAGCOffset: Double) of object;
TOnWfRenderChange = procedure(Palette: Integer; Gamma: Double;
ResLimit: Integer) of object;
ResLimit, SpeedDiv: Integer) of object;
TOnSpecMSAAChange = procedure(Samples: Integer) of object;
TOnGridParamChange = procedure(RefLevel, Range, GridStep: Double) of object;
TOnAudioDevChange = procedure(DevIndex: Integer; const DevName: string) of object;
TOnAudioInDevChange = procedure(DevIndex: Integer; const DevName: string) of object;
@@ -124,6 +125,8 @@ type
FCmbWfPalette: TFlatComboBox;
FWfGamma: TFlatFloatSpinEdit;
FCmbWfRes: TFlatComboBox;
FCmbWfSpeed: TFlatComboBox;
FCmbSpecMSAA: TFlatComboBox;
FEdRefLevel: TFlatEdit;
FEdRange: TFlatEdit;
FCmbGridStep: TFlatComboBox;
@@ -295,6 +298,7 @@ type
FOnDisplayChange: TOnDisplayParamChange;
FOnWaterfallChange: TOnWaterfallParamChange;
FOnWfRenderChange: TOnWfRenderChange;
FOnSpecMSAAChange: TOnSpecMSAAChange;
FOnGridChange: TOnGridParamChange;
FOnAudioDevChange: TOnAudioDevChange;
FOnAudioInDevChange: TOnAudioInDevChange;
@@ -386,6 +390,7 @@ type
procedure FireWaterfallChange;
procedure FireWfRenderChange;
procedure OnWfRenderCtlChange(Sender: TObject);
procedure OnSpecMSAACtlChange(Sender: TObject);
procedure FireGridChange;
function GetSpecAvgTimeMS: Double;
@@ -431,7 +436,9 @@ type
procedure LoadAlexSettings(const A: TAlexSettings; BoardType: Integer);
procedure LoadXvtrSettings(const X: TXvtrSettings);
procedure LoadWfAGCNF(AGC, NF: Boolean);
procedure LoadWfRender(Palette: Integer; Gamma: Double; ResLimit: Integer);
procedure LoadWfRender(Palette: Integer; Gamma: Double;
ResLimit, SpeedDiv: Integer);
procedure LoadSpecMSAA(Samples: Integer);
procedure LoadADCSettings(Dither, Random: Boolean);
procedure LoadWebSettings(Enabled: Boolean; Port: Integer;
const BindAddr, User, Pass: string);
@@ -445,6 +452,7 @@ type
property OnDisplayChange: TOnDisplayParamChange read FOnDisplayChange write FOnDisplayChange;
property OnWaterfallChange: TOnWaterfallParamChange read FOnWaterfallChange write FOnWaterfallChange;
property OnWfRenderChange: TOnWfRenderChange read FOnWfRenderChange write FOnWfRenderChange;
property OnSpecMSAAChange: TOnSpecMSAAChange read FOnSpecMSAAChange write FOnSpecMSAAChange;
property OnGridChange: TOnGridParamChange read FOnGridChange write FOnGridChange;
property OnAudioDevChange: TOnAudioDevChange read FOnAudioDevChange write FOnAudioDevChange;
property OnAudioInDevChange: TOnAudioInDevChange read FOnAudioInDevChange write FOnAudioInDevChange;
@@ -505,6 +513,10 @@ const
WF_PALETTE_NAMES: array[0..2] of string = ('Classic', 'Inferno', 'Turbo');
DISPLAY_RES_VALUES: array[0..2] of Integer = (1024, 2048, 4096);
DISPLAY_RES_NAMES: array[0..2] of string = ('1024 px', '2048 px', '4096 px');
WF_SPEED_VALUES: array[0..3] of Integer = (1, 2, 4, 8);
WF_SPEED_NAMES: array[0..3] of string = ('Full rate', '1/2', '1/4', '1/8');
MSAA_VALUES: array[0..3] of Integer = (1, 2, 4, 8);
MSAA_NAMES: array[0..3] of string = ('Off', '2x', '4x', '8x');
FPS_VALUES: array[0..12] of Integer = (5, 10, 15, 20, 25, 30, 40, 50, 60, 75, 80, 90, 100);
FPS_NAMES: array[0..12] of string = ('5 fps','10 fps','15 fps','20 fps','25 fps','30 fps',
@@ -1039,6 +1051,13 @@ begin
MakeLbl(Grp, 'Avg Time (ms):', PAD, R1 + 2 * STEP + 5, LW);
FSpecAvgTime := MkFloat(CX, R1 + 2 * STEP, SPW, 30.0, 0.0, 5000.0, 10.0, OnSpecAvgTimeChange);
Grp := MakeGroupPanel(FPageSpectrum, 'Rendering', MARGIN, 602, 650, 128);
MakeLbl(Grp, 'Anti-aliasing:', PAD, R1 + 5, LW);
FCmbSpecMSAA := MakeCombo(Grp, CX, R1, 130, OnSpecMSAACtlChange);
for i := 0 to High(MSAA_NAMES) do FCmbSpecMSAA.Items.Add(MSAA_NAMES[i]);
FCmbSpecMSAA.ItemIndex := 2; // 4x
MakeLbl(Grp, '(GL spectrum curve smoothing, MSAA)', CX + 140, R1 + 5, 300);
Grp := MakeGroupPanel(FPageSpectrum, 'Grid', MARGIN, 416, 650, 170);
MakeLbl(Grp, 'Reference level:', PAD, R1 + 5, LW);
FEdRefLevel := MkEdit(CX, R1, EDT_W, '-20', OnRefLevelChange);
@@ -1108,7 +1127,7 @@ begin
FChkWfNF.Font.Size := 9;
FChkWfNF.OnChange := OnWfAGCNFChkChange;
Grp := MakeGroupPanel(FPageWaterfall, 'Rendering', MARGIN, 614, 650, 170);
Grp := MakeGroupPanel(FPageWaterfall, 'Rendering', MARGIN, 614, 650, 212);
MakeLbl(Grp, 'Palette:', PAD, R1 + 5, LW);
FCmbWfPalette := MakeCombo(Grp, CX, R1, CMB_W, OnWfRenderCtlChange);
for i := 0 to High(WF_PALETTE_NAMES) do FCmbWfPalette.Items.Add(WF_PALETTE_NAMES[i]);
@@ -1120,6 +1139,10 @@ begin
FCmbWfRes := MakeCombo(Grp, CX, R1 + 2 * STEP, 130, OnWfRenderCtlChange);
for i := 0 to High(DISPLAY_RES_NAMES) do FCmbWfRes.Items.Add(DISPLAY_RES_NAMES[i]);
FCmbWfRes.ItemIndex := High(DISPLAY_RES_NAMES);
MakeLbl(Grp, 'Speed:', PAD, R1 + 3 * STEP + 5, LW);
FCmbWfSpeed := MakeCombo(Grp, CX, R1 + 3 * STEP, 130, OnWfRenderCtlChange);
for i := 0 to High(WF_SPEED_NAMES) do FCmbWfSpeed.Items.Add(WF_SPEED_NAMES[i]);
FCmbWfSpeed.ItemIndex := 0;
end;
// ---------------------------------------------------------------------------
@@ -2339,7 +2362,7 @@ end;
procedure TSettingsForm.FireWfRenderChange;
var
ResV: Integer;
ResV, SpeedV: Integer;
begin
if FLoading then Exit;
if not Assigned(FOnWfRenderChange) then Exit;
@@ -2347,13 +2370,26 @@ begin
ResV := DISPLAY_RES_VALUES[FCmbWfRes.ItemIndex]
else
ResV := DISPLAY_RES_VALUES[High(DISPLAY_RES_VALUES)];
FOnWfRenderChange(Max(0, FCmbWfPalette.ItemIndex), FWfGamma.Value, ResV);
if (FCmbWfSpeed.ItemIndex >= 0) and (FCmbWfSpeed.ItemIndex <= High(WF_SPEED_VALUES)) then
SpeedV := WF_SPEED_VALUES[FCmbWfSpeed.ItemIndex]
else
SpeedV := 1;
FOnWfRenderChange(Max(0, FCmbWfPalette.ItemIndex), FWfGamma.Value, ResV, SpeedV);
end;
procedure TSettingsForm.OnWfRenderCtlChange(Sender: TObject);
begin FireWfRenderChange; end;
procedure TSettingsForm.LoadWfRender(Palette: Integer; Gamma: Double; ResLimit: Integer);
procedure TSettingsForm.OnSpecMSAACtlChange(Sender: TObject);
begin
if FLoading then Exit;
if not Assigned(FOnSpecMSAAChange) then Exit;
if (FCmbSpecMSAA.ItemIndex >= 0) and (FCmbSpecMSAA.ItemIndex <= High(MSAA_VALUES)) then
FOnSpecMSAAChange(MSAA_VALUES[FCmbSpecMSAA.ItemIndex]);
end;
procedure TSettingsForm.LoadWfRender(Palette: Integer; Gamma: Double;
ResLimit, SpeedDiv: Integer);
var i: Integer;
begin
FLoading := True;
@@ -2367,6 +2403,24 @@ begin
for i := 0 to High(DISPLAY_RES_VALUES) do
if DISPLAY_RES_VALUES[i] = ResLimit then
begin FCmbWfRes.ItemIndex := i; Break; end;
FCmbWfSpeed.ItemIndex := 0;
for i := 0 to High(WF_SPEED_VALUES) do
if WF_SPEED_VALUES[i] = SpeedDiv then
begin FCmbWfSpeed.ItemIndex := i; Break; end;
finally
FLoading := False;
end;
end;
procedure TSettingsForm.LoadSpecMSAA(Samples: Integer);
var i: Integer;
begin
FLoading := True;
try
FCmbSpecMSAA.ItemIndex := 0;
for i := 0 to High(MSAA_VALUES) do
if MSAA_VALUES[i] = Samples then
begin FCmbSpecMSAA.ItemIndex := i; Break; end;
finally
FLoading := False;
end;
+35
View File
@@ -110,6 +110,7 @@ type
procedure InvalidateGridCache; override;
procedure InvalidateOverlayCache; override;
procedure InvalidateVfoOverlay; override;
procedure ResetGLCache;
procedure SetTheme(const T: TAppTheme); override;
end;
@@ -424,6 +425,40 @@ begin
FOverlayDirty := True;
end;
// Контекст пересоздан (смена MSAA → RecreateWnd): все GL-имена текстур
// стали недействительны. Обнуляем кэши БЕЗ glDelete — старого контекста
// уже нет, а в новом эти id могут достаться другим текстурам.
procedure TSpectrumViewOpenGL.ResetGLCache;
procedure Zap(var T: TGLTextureCache);
begin
T.Tex := 0; T.W := 0; T.H := 0; T.Dirty := True;
end;
var
i: Integer;
begin
Zap(FGridLabelTex);
Zap(FAGCLabelTex);
Zap(FAGCHangLabelTex);
Zap(FMarkerLabelTex);
Zap(FADCOverlayTex);
Zap(FSampleOverlayTex);
Zap(FVfoOverlayTex);
Zap(FBandOverlayTex);
for i := 0 to High(FSliceTex) do Zap(FSliceTex[i].Tex);
for i := 0 to High(FLetterTex) do Zap(FLetterTex[i]);
FLastAGCText := '';
FLastMarkerText := '';
FGridDirty := True;
FOverlayDirty := True;
FSampleOverlayDirty := True;
FVfoOverlayDirty := True;
FBandOverlayDirty := True;
FGLSpectrumW := 0;
FGLSpectrumH := 0;
end;
function TSpectrumViewOpenGL.FormatFreqGL(Hz: Double): string;
var Mhz: Int64; KHz, Rest: Integer;
begin
+10 -1
View File
@@ -307,7 +307,13 @@ procedure TWaterfallView.SetWaterfallData(const Pixels: array of Single; Count:
var i, N: Integer;
begin
N := Min(Count, WF_MAX_PIXELS);
for i := 0 to N - 1 do FWaterfallBuf[i] := Pixels[i];
// Замедление (WfFrameInterval>1) накапливает кадры max-hold'ом, а не
// выбрасывает их — короткие посылки (CW) не выпадают из строки.
if (FWfFrameCounter = 0) or (N <> FWaterfallBufCount) then
for i := 0 to N - 1 do FWaterfallBuf[i] := Pixels[i]
else
for i := 0 to N - 1 do
if Pixels[i] > FWaterfallBuf[i] then FWaterfallBuf[i] := Pixels[i];
FWaterfallBufCount := N;
Inc(FWfFrameCounter);
if FWfFrameCounter >= Max(1, FWfFrameInterval) then
@@ -548,6 +554,9 @@ begin
finally
FWfBitmap.EndUpdate(False);
end;
// Строка потреблена — иначе фронтенд (OnWaterfallReady) считал бы кадр
// «несобранным» и дёргал перерисовку на каждый кадр анализатора.
FWaterfallDirty := False;
end;
// ────────────────────────────────────────────────────────────────────────────