Cache SampleRateOverlay to a bitmap instead of redrawing per frame

The span-selector panel was rendered directly onto the spectrum canvas
every frame via DrawSelf, doing ~30 TextWidth + ~11 TextOut Canvas calls.
On Cocoa these text ops are very expensive (~10.6 ms/frame, ~30% of a
core) and dominated DrawSpectrum.

Render the panel once into a per-pixel-alpha cache bitmap and only
composite it over the spectrum each frame; rebuild only when state
changes (rate, hover, hidden, bounds). The cache is built with the
two-background method (render over black and white, derive straight
alpha + color) so layered semi-transparent button fills and antialiased
text composite over the live spectrum exactly as before.

Cuts the overlay phase from ~10.6 ms to ~0.2 ms per frame; DrawSpectrum
drops ~13.8 ms -> ~2.7 ms. Mirrors the caching VfoOverlay already uses.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Uladzimir Karpenka
2026-05-29 15:10:30 +03:00
co-authored by Claude Opus 4.8
parent c3a8a14110
commit 2a7bf8528a
+183 -1
View File
@@ -36,11 +36,30 @@ type
FHitCount: Integer;
FHotIdx: Integer;
// Кэш отрисовки: панель кнопок (статичный текст) рендерится в bitmap с
// попиксельной альфой и пересобирается только при смене состояния, а каждый
// кадр лишь композитится поверх спектра. Без этого ~10 мс/кадр на Cocoa
// уходило на TextOut/TextWidth (по результатам профилирования отрисовки).
FCache: TBitmap;
FCacheW: Integer;
FCacheDirty: Boolean;
FKeyRate: Integer;
FKeyHot: Integer;
FKeyHidden: Boolean;
FKeyLeft: Integer;
FKeyTop: Integer;
FKeyW: Integer;
FKeyH: Integer;
procedure DrawSelf(Target: TBitmap; C: TCanvas; OriginX, OriginY, W, H: Integer);
procedure RegisterHit(const HR: TRect; Value: Integer);
procedure RequestInvalidate;
function ComputeContentW(C: TCanvas; AvailW: Integer): Integer;
procedure RebuildCache(C: TCanvas; W, H: Integer);
procedure CompositeCache(Target: TBitmap);
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure SetBounds(ALeft, ATop, AWidth, AHeight: Integer);
procedure DrawOverlay(Target: TBitmap; C: TCanvas; W, H: Integer);
procedure DrawOverlayBitmap(Target: TBitmap; W, H: Integer);
@@ -133,6 +152,17 @@ begin
FHotIdx := -1;
FWidth := 320;
FHeight := SPAN_H + PAD_Y * 2;
FCache := TBitmap.Create;
FCache.PixelFormat := pf32bit;
FCacheW := 0;
FCacheDirty := True;
FKeyRate := -1; FKeyHot := -2; FKeyLeft := MaxInt; FKeyTop := MaxInt;
end;
destructor TSampleRateOverlay.Destroy;
begin
FCache.Free;
inherited Destroy;
end;
procedure TSampleRateOverlay.RequestInvalidate;
@@ -148,6 +178,7 @@ begin
FTop := ATop;
FWidth := AWidth;
FHeight := AHeight;
FCacheDirty := True;
RequestInvalidate;
end;
@@ -242,11 +273,162 @@ begin
end;
end;
function TSampleRateOverlay.ComputeContentW(C: TCanvas; AvailW: Integer): Integer;
var I, CW: Integer;
begin
C.Font.Name := 'Courier New'; C.Font.Size := 7; C.Font.Style := [];
CW := PAD_X + HIDE_W + BTN_GAP;
for I := 0 to High(SPAN_NAMES) do
begin
Inc(CW, SpanBtnWidth(SPAN_NAMES[I], C));
if I < High(SPAN_NAMES) then Inc(CW, BTN_GAP);
end;
Inc(CW, PAD_X);
if CW > AvailW then CW := AvailW;
Result := CW;
end;
// Перерисовывает панель в FCache с попиксельной альфой. Метод двух фонов:
// рендерим оверлей на чёрном (B0) и белом (B1) фоне; для пикселя
// alpha = 255 - (B1 - B0), color = B0 / alpha
// что точно восстанавливает результат любого числа src-over слоёв (включая
// сглаженный текст). Затем композит FCache поверх спектра даёт тот же вид.
procedure TSampleRateOverlay.RebuildCache(C: TCanvas; W, H: Integer);
var
availW, availH, ContentW, X, Y, I, d, A: Integer;
B0, B1: TBitmap;
R0, R1, RC: PByte;
begin
availW := Min(FWidth, W - FLeft);
availH := Min(FHeight, H - FTop);
FCacheW := 0;
if (availW <= 0) or (availH <= 0) then begin FCacheDirty := False; Exit; end;
B0 := TBitmap.Create;
B1 := TBitmap.Create;
try
B0.PixelFormat := pf32bit; B0.SetSize(8, 8);
ContentW := ComputeContentW(B0.Canvas, availW);
if ContentW <= 0 then begin FCacheDirty := False; Exit; end;
B0.SetSize(ContentW, availH);
B1.PixelFormat := pf32bit; B1.SetSize(ContentW, availH);
B0.Canvas.Brush.Style := bsSolid; B0.Canvas.Brush.Color := clBlack;
B0.Canvas.FillRect(Rect(0, 0, ContentW, availH));
B1.Canvas.Brush.Style := bsSolid; B1.Canvas.Brush.Color := clWhite;
B1.Canvas.FillRect(Rect(0, 0, ContentW, availH));
DrawSelf(B0, B0.Canvas, 0, 0, ContentW, availH);
DrawSelf(B1, B1.Canvas, 0, 0, ContentW, availH); // итоговые hit-rect отсюда
for I := 0 to FHitCount - 1 do
OffsetRect(FHitRects[I], FLeft, FTop);
FCache.SetSize(ContentW, availH);
B0.BeginUpdate(False); B1.BeginUpdate(False); FCache.BeginUpdate(False);
try
for Y := 0 to availH - 1 do
begin
R0 := PByte(B0.ScanLine[Y]);
R1 := PByte(B1.ScanLine[Y]);
RC := PByte(FCache.ScanLine[Y]);
if (R0 = nil) or (R1 = nil) or (RC = nil) then Continue;
for X := 0 to ContentW - 1 do
begin
{$IFDEF DARWIN}
d := (EnsureRange(R1[1]-R0[1],0,255) + EnsureRange(R1[2]-R0[2],0,255) +
EnsureRange(R1[3]-R0[3],0,255)) div 3;
A := 255 - d;
if A <= 0 then begin RC[0]:=0; RC[1]:=0; RC[2]:=0; RC[3]:=0; end
else begin
RC[0] := A;
RC[1] := EnsureRange(R0[1]*255 div A, 0, 255);
RC[2] := EnsureRange(R0[2]*255 div A, 0, 255);
RC[3] := EnsureRange(R0[3]*255 div A, 0, 255);
end;
{$ELSE}
d := (EnsureRange(R1[0]-R0[0],0,255) + EnsureRange(R1[1]-R0[1],0,255) +
EnsureRange(R1[2]-R0[2],0,255)) div 3;
A := 255 - d;
if A <= 0 then begin RC[0]:=0; RC[1]:=0; RC[2]:=0; RC[3]:=0; end
else begin
RC[0] := EnsureRange(R0[0]*255 div A, 0, 255);
RC[1] := EnsureRange(R0[1]*255 div A, 0, 255);
RC[2] := EnsureRange(R0[2]*255 div A, 0, 255);
RC[3] := A;
end;
{$ENDIF}
Inc(R0, 4); Inc(R1, 4); Inc(RC, 4);
end;
end;
finally
FCache.EndUpdate(False); B1.EndUpdate(False); B0.EndUpdate(False);
end;
FCacheW := ContentW;
finally
B0.Free; B1.Free;
end;
FKeyRate := FCurrentRate; FKeyHot := FHotIdx; FKeyHidden := FPanelHidden;
FKeyLeft := FLeft; FKeyTop := FTop; FKeyW := W; FKeyH := H;
FCacheDirty := False;
end;
// Альфа-композит FCache поверх Target в точке (FLeft, FTop) — один проход/кадр.
procedure TSampleRateOverlay.CompositeCache(Target: TBitmap);
var X, Y, A, InvA, h: Integer; RS, RD: PByte;
begin
if (Target = nil) or (FCacheW <= 0) then Exit;
h := FCache.Height;
Target.BeginUpdate(False);
FCache.BeginUpdate(False);
try
for Y := 0 to h - 1 do
begin
if (FTop + Y < 0) or (FTop + Y >= Target.Height) then Continue;
RS := PByte(FCache.ScanLine[Y]);
RD := PByte(Target.ScanLine[FTop + Y]);
if (RS = nil) or (RD = nil) then Continue;
Inc(RD, FLeft * 4);
for X := 0 to FCacheW - 1 do
begin
if (FLeft + X >= 0) and (FLeft + X < Target.Width) then
begin
{$IFDEF DARWIN}
A := RS[0]; InvA := 255 - A;
if A > 0 then
begin
RD[1] := Byte((RS[1]*A + RD[1]*InvA) div 255);
RD[2] := Byte((RS[2]*A + RD[2]*InvA) div 255);
RD[3] := Byte((RS[3]*A + RD[3]*InvA) div 255);
end;
{$ELSE}
A := RS[3]; InvA := 255 - A;
if A > 0 then
begin
RD[0] := Byte((RS[0]*A + RD[0]*InvA) div 255);
RD[1] := Byte((RS[1]*A + RD[1]*InvA) div 255);
RD[2] := Byte((RS[2]*A + RD[2]*InvA) div 255);
end;
{$ENDIF}
end;
Inc(RS, 4); Inc(RD, 4);
end;
end;
finally
FCache.EndUpdate(False);
Target.EndUpdate(False);
end;
end;
procedure TSampleRateOverlay.DrawOverlay(Target: TBitmap; C: TCanvas; W, H: Integer);
begin
if (FWidth <= 0) or (FHeight <= 0) then Exit;
if (FLeft >= W) or (FTop >= H) then Exit;
DrawSelf(Target, C, FLeft, FTop, Min(FWidth, W - FLeft), Min(FHeight, H - FTop));
if FCacheDirty or (FKeyRate <> FCurrentRate) or (FKeyHot <> FHotIdx) or
(FKeyHidden <> FPanelHidden) or (FKeyLeft <> FLeft) or (FKeyTop <> FTop) or
(FKeyW <> W) or (FKeyH <> H) then
RebuildCache(C, W, H);
CompositeCache(Target);
end;
procedure TSampleRateOverlay.DrawOverlayBitmap(Target: TBitmap; W, H: Integer);