Files
ewsdr/SpectrumView.pas
T
Uladzimir Karpenka a02d35fcce Fix macOS pixel format: use ARGB byte order in all raw ScanLine blending
On macOS Cocoa, TBitmap.pf32bit stores pixels in ARGB order
   (byte0=A, byte1=R, byte2=G, byte3=B) rather than BGRA used on
   Linux/Windows. All raw ScanLine pixel blending and channel mapping
   is now guarded with { DARWIN} to use the correct offsets.

   Also fix PortAudio library discovery on macOS: probe .dylib names
   (including Homebrew paths) before falling through to .so/.dll.
2026-05-28 21:47:54 +03:00

991 lines
42 KiB
ObjectPascal

unit SpectrumView;
{
SpectrumView.pas — рендеринг спектрограммы.
TSpectrumView инкапсулирует рисование спектра и агрегирует дочерние
компоненты: TWaterfallView, TSMeterView, TRulerView. MainForm создаёт один
экземпляр TSpectrumView и работает с ним единообразно: свойства/методы
водопада, S-метра и линейки делегируются в соответствующие sub-view.
Зависимости: нет обратной зависимости на MainForm.
}
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
interface
uses
Classes, SysUtils, Graphics, ExtCtrls, Controls, Math,
AppTheme,
AlertOverlay, SampleRateOverlay, VfoOverlay,
WaterfallView, SMeterView, RulerView;
const
SV_CLR_BG = TColor($00101010);
type
TSpectrumView = class
protected
// ── Off-screen bitmaps ────────────────────────────────────────────────────
FSpectrumBitmap: TBitmap;
FGridBitmap: TBitmap;
FGridBitmapW: Integer;
FGridBitmapH: Integer;
FFMGridLastCenter: Double;
FFMGridLastStepHz: Double;
FFMGridLastSpan: Double;
FSpPts: array of TPoint;
FSpPtsLen: Integer;
// ── Тема ─────────────────────────────────────────────────────────────────
FTheme: TAppTheme;
FLightTheme: Boolean;
// ── Radio state ───────────────────────────────────────────────────────────
FVfoA: Double;
FVfoB: Double;
FActiveVfo: Integer;
FCenterFreq: Double;
FSpanHz: Double;
FMode: Integer;
FFilterBW: Integer;
FAGCTop: Integer;
FAGCThresh: Double;
FAGCHangLevel: Double;
FWDSPReady: Boolean;
// ── Display settings ──────────────────────────────────────────────────────
FSpecRefLevel: Double;
FSpecRange: Double;
FSpecGridStep: Double;
FFMGridStepHz: Double;
// ── TX overlay ────────────────────────────────────────────────────────────
FTXMode: Boolean;
FTXFreq: Double;
FTXSpanHz: Double;
FTXVfoIndex: Integer;
FTXOverlay: Boolean;
// ── ADC overload overlay ─────────────────────────────────────────────────
FADCOverloadVisible: Boolean;
FSampleRateOverlay: TSampleRateOverlay;
FVfoOverlay: TVfoOverlay;
// ── Marker ────────────────────────────────────────────────────────────────
FMarkerActive: Boolean;
FMarkerX: Integer;
// ── Spectrum buffer ───────────────────────────────────────────────────────
FSpectrumBuf: array[0..1023] of Single;
FSpectrumBufCount: Integer;
FSpectrumDirty: Boolean;
// ── Sub-views ─────────────────────────────────────────────────────────────
FWaterfall: TWaterfallView;
FSMeter: TSMeterView;
FRuler: TRulerView;
// ── Приватные методы рендеринга ───────────────────────────────────────────
function ActiveVfoFreq: Double;
function ScaleX(X, Total, Width: Integer): Integer;
procedure SetFMGridStepHz(V: Double);
procedure SetCenterFreq(V: Double);
procedure SetSpanHz(V: Double);
procedure SetVfoA(V: Double);
procedure SetVfoB(V: Double);
procedure SetActiveVfo(V: Integer);
procedure SetTXMode(V: Boolean);
procedure SetTXFreq(V: Double);
procedure SetTXSpanHz(V: Double);
procedure SetMarkerActive(V: Boolean);
procedure SetMarkerX(V: Integer);
procedure DrawSpectrumGradient(const SpPts: array of TPoint; W, H: Integer);
procedure DrawMarkerLine(C: TCanvas; W, H: Integer);
procedure BlendBand(X1, X2, H: Integer; R, G, B, Alpha: Byte);
procedure CopyGridToSpectrum(W, H: Integer);
procedure DrawADCOverloadOverlay(C: TCanvas; W, H: Integer);
procedure CalcFilterBandX(VfoFreq: Double; W: Integer;
out X1, X2, VfoX: Integer);
function GetWaterfallDirty: Boolean;
procedure SetWaterfallDirty(V: Boolean);
// Waterfall sub-view delegating accessors
function GetWfAGCEnabled: Boolean;
procedure SetWfAGCEnabled(V: Boolean);
function GetWfNFEnabled: Boolean;
procedure SetWfNFEnabled(V: Boolean);
function GetWfManualHigh: Double;
procedure SetWfManualHigh(V: Double);
function GetWfManualLow: Double;
procedure SetWfManualLow(V: Double);
function GetWfAGCOffset: Double;
procedure SetWfAGCOffset(V: Double);
function GetWfFrameInterval: Integer;
procedure SetWfFrameInterval(V: Integer);
procedure SetPbWaterfall(V: TControl);
// SMeter sub-view delegating accessors
function GetLastSMeter: Double;
procedure SetLastSMeter(V: Double);
function GetSMeterPeak: Double;
procedure SetSMeterPeak(V: Double);
function GetSMeterMin: Double;
procedure SetSMeterMin(V: Double);
function GetLastFwdW: Double;
procedure SetLastFwdW(V: Double);
function GetLastSWR: Double;
procedure SetLastSWR(V: Double);
function GetPAMaxPower: Double;
procedure SetPAMaxPower(V: Double);
function GetTransmitting: Boolean;
procedure SetTransmitting(V: Boolean);
procedure SetPbSMeterRight(V: TPaintBox);
// Ruler sub-view delegating accessor
procedure SetPbRuler(V: TPaintBox);
public
constructor Create;
destructor Destroy; override;
// ── Состояние радио ───────────────────────────────────────────────────────
property VfoA: Double read FVfoA write SetVfoA;
property VfoB: Double read FVfoB write SetVfoB;
property ActiveVfo: Integer read FActiveVfo write SetActiveVfo;
property CenterFreq: Double read FCenterFreq write SetCenterFreq;
property SpanHz: Double read FSpanHz write SetSpanHz;
property Mode: Integer read FMode write FMode;
property FilterBW: Integer read FFilterBW write FFilterBW;
property AGCTop: Integer read FAGCTop write FAGCTop;
property AGCThresh: Double write FAGCThresh;
property AGCHangLevel: Double write FAGCHangLevel;
property WDSPReady: Boolean read FWDSPReady write FWDSPReady;
// ── Водопад ───────────────────────────────────────────────────────────────
property WfAGCEnabled: Boolean read GetWfAGCEnabled write SetWfAGCEnabled;
property WfNFEnabled: Boolean read GetWfNFEnabled write SetWfNFEnabled;
property WfManualHigh: Double read GetWfManualHigh write SetWfManualHigh;
property WfManualLow: Double read GetWfManualLow write SetWfManualLow;
property WfAGCOffset: Double read GetWfAGCOffset write SetWfAGCOffset;
// ── Отображение ───────────────────────────────────────────────────────────
property SpecRefLevel: Double read FSpecRefLevel write FSpecRefLevel;
property SpecRange: Double read FSpecRange write FSpecRange;
property SpecGridStep: Double read FSpecGridStep write FSpecGridStep;
property FMGridStepHz: Double read FFMGridStepHz write SetFMGridStepHz;
// ── TX overlay ────────────────────────────────────────────────────────────
property TXMode: Boolean read FTXMode write SetTXMode;
property TXFreq: Double read FTXFreq write SetTXFreq;
property TXSpanHz: Double read FTXSpanHz write SetTXSpanHz;
property TXVfoIndex: Integer read FTXVfoIndex write FTXVfoIndex;
property TXOverlay: Boolean read FTXOverlay write FTXOverlay;
property ADCOverloadVisible: Boolean read FADCOverloadVisible write FADCOverloadVisible;
// ── Маркер ────────────────────────────────────────────────────────────────
property MarkerActive: Boolean read FMarkerActive write SetMarkerActive;
property MarkerX: Integer read FMarkerX write SetMarkerX;
// ── S-метр ────────────────────────────────────────────────────────────────
property LastSMeter: Double read GetLastSMeter write SetLastSMeter;
property SMeterPeak: Double read GetSMeterPeak write SetSMeterPeak;
property SMeterMin: Double read GetSMeterMin write SetSMeterMin;
property LastFwdW: Double read GetLastFwdW write SetLastFwdW;
property LastSWR: Double read GetLastSWR write SetLastSWR;
property PAMaxPower: Double read GetPAMaxPower write SetPAMaxPower;
property Transmitting: Boolean read GetTransmitting write SetTransmitting;
// ── Флаги обновления ──────────────────────────────────────────────────────
property SpectrumDirty: Boolean read FSpectrumDirty write FSpectrumDirty;
property WaterfallDirty: Boolean read GetWaterfallDirty write SetWaterfallDirty;
property WfFrameInterval: Integer read GetWfFrameInterval write SetWfFrameInterval;
// ── Ссылки на PaintBox ────────────────────────────────────────────────────
property PbWaterfall: TControl write SetPbWaterfall;
property PbRuler: TPaintBox write SetPbRuler;
property PbSMeterRight: TPaintBox write SetPbSMeterRight;
property SampleRateOverlay: TSampleRateOverlay read FSampleRateOverlay write FSampleRateOverlay;
property VfoOverlay: TVfoOverlay read FVfoOverlay write FVfoOverlay;
// ── Данные от DSP ─────────────────────────────────────────────────────────
procedure SetSpectrumData(const Pixels: array of Single; Count: Integer); virtual;
procedure SetWaterfallData(const Pixels: array of Single; Count: Integer); virtual;
// ── Рендеринг ─────────────────────────────────────────────────────────────
procedure DrawSpectrum; virtual;
procedure DrawWaterfall; virtual;
procedure DrawRuler; virtual;
// ── Управление размером bitmap ────────────────────────────────────────────
procedure SetSpectrumBitmapSize(W, H: Integer); virtual;
procedure SetWaterfallBitmapSize(W, H: Integer); virtual;
procedure SetRulerSize(W, H: Integer); virtual;
function SpectrumBitmapWidth: Integer; virtual;
// ── Paint-обработчики ────────────────────────────────────────────────────
procedure PaintSpectrum(Sender: TObject); virtual;
procedure PaintWaterfall(Sender: TObject); virtual;
procedure PaintRuler(Sender: TObject); virtual;
procedure PaintSMeterRight(Sender: TObject); virtual;
// ── Утилиты ───────────────────────────────────────────────────────────────
procedure InvalidateGridCache; virtual;
procedure InvalidateOverlayCache; virtual;
procedure SetTheme(const T: TAppTheme); virtual;
procedure InvalidateRulerCache; virtual;
procedure ResetSpectrumBuf; virtual;
procedure ResetWfAvgBuf; virtual;
procedure FillDemoSpectrum; virtual;
function NeedsRulerRedraw: Boolean; virtual;
end;
implementation
// ════════════════════════════════════════════════════════════════════════════
// Вспомогательные функции
// ════════════════════════════════════════════════════════════════════════════
function FormatFreqSV(Hz: Double): string;
var Mhz: Int64; KHz, Rest: Integer;
begin
Mhz := Trunc(Hz / 1000000);
KHz := Trunc((Hz - Mhz * 1000000) / 1000);
Rest := Trunc(Hz) mod 1000;
Result := Format('%d.%3.3d.%3.3d', [Mhz, KHz, Rest]);
end;
function MixColorBGR(C1, C2: TColor; T: Double): TColor;
var
B1, G1, R1, B2, G2, R2, B, G, R: Integer;
begin
if T < 0.0 then T := 0.0 else if T > 1.0 then T := 1.0;
B1 := (C1 shr 16) and $FF; G1 := (C1 shr 8) and $FF; R1 := C1 and $FF;
B2 := (C2 shr 16) and $FF; G2 := (C2 shr 8) and $FF; R2 := C2 and $FF;
B := Round(B1 + (B2-B1)*T); G := Round(G1 + (G2-G1)*T); R := Round(R1 + (R2-R1)*T);
Result := TColor((B shl 16) or (G shl 8) or R);
end;
procedure PaintVerticalGradient(C: TCanvas; W, H: Integer; TopColor, BottomColor: TColor);
var Y: Integer; T: Double;
begin
if (W <= 0) or (H <= 0) then Exit;
C.Pen.Style := psClear; C.Brush.Style := bsSolid;
for Y := 0 to H - 1 do
begin
T := Y / Max(1, H - 1);
C.Brush.Color := MixColorBGR(TopColor, BottomColor, T);
C.FillRect(Rect(0, Y, W, Y + 1));
end;
C.Pen.Style := psSolid;
end;
// ════════════════════════════════════════════════════════════════════════════
// TSpectrumView
// ════════════════════════════════════════════════════════════════════════════
constructor TSpectrumView.Create;
begin
inherited Create;
FSpectrumBitmap := TBitmap.Create;
FSpectrumBitmap.PixelFormat := pf32bit;
FGridBitmap := TBitmap.Create;
FGridBitmap.PixelFormat := pf32bit;
FGridBitmapW := 0; FGridBitmapH := 0;
FFMGridLastCenter := -1.0; FFMGridLastStepHz := -1.0; FFMGridLastSpan := -1.0;
FFMGridStepHz := 0.0;
FSpPtsLen := 0;
// Spectrum display defaults
FSpecRefLevel := -20.0;
FSpecRange := 110.0;
FSpecGridStep := 10.0;
FSpanHz := 192000;
// TX overlay defaults
FTXMode := False;
FTXFreq := 0.0;
FTXSpanHz := 192000.0;
FTXVfoIndex := 0;
FTXOverlay := False;
FADCOverloadVisible := False;
FSpectrumBufCount := 1024;
FSpectrumDirty := True;
FLightTheme := False;
FTheme := DarkTheme;
// Sub-views
FWaterfall := TWaterfallView.Create;
FSMeter := TSMeterView.Create;
FRuler := TRulerView.Create;
ResetSpectrumBuf;
end;
destructor TSpectrumView.Destroy;
begin
FSpectrumBitmap.Free;
FGridBitmap.Free;
FWaterfall.Free;
FSMeter.Free;
FRuler.Free;
inherited;
end;
// ────────────────────────────────────────────────────────────────────────────
// Setters with cascade to sub-views
// ────────────────────────────────────────────────────────────────────────────
procedure TSpectrumView.SetCenterFreq(V: Double);
begin
FCenterFreq := V;
FWaterfall.CenterFreq := V;
FRuler.CenterFreq := V;
end;
procedure TSpectrumView.SetSpanHz(V: Double);
begin
FSpanHz := V;
FWaterfall.SpanHz := V;
FRuler.SpanHz := V;
end;
procedure TSpectrumView.SetVfoA(V: Double);
begin
FVfoA := V;
FRuler.VfoA := V;
end;
procedure TSpectrumView.SetVfoB(V: Double);
begin
FVfoB := V;
FRuler.VfoB := V;
end;
procedure TSpectrumView.SetActiveVfo(V: Integer);
begin
FActiveVfo := V;
FRuler.ActiveVfo := V;
end;
procedure TSpectrumView.SetTXMode(V: Boolean);
begin
FTXMode := V;
FWaterfall.TXMode := V;
end;
procedure TSpectrumView.SetTXFreq(V: Double);
begin
FTXFreq := V;
FWaterfall.TXFreq := V;
end;
procedure TSpectrumView.SetTXSpanHz(V: Double);
begin
FTXSpanHz := V;
FWaterfall.TXSpanHz := V;
end;
procedure TSpectrumView.SetMarkerActive(V: Boolean);
begin
FMarkerActive := V;
FWaterfall.MarkerActive := V;
end;
procedure TSpectrumView.SetMarkerX(V: Integer);
begin
FMarkerX := V;
FWaterfall.MarkerX := V;
end;
function TSpectrumView.GetWaterfallDirty: Boolean;
begin
Result := FWaterfall.WaterfallDirty;
end;
procedure TSpectrumView.SetWaterfallDirty(V: Boolean);
begin
FWaterfall.WaterfallDirty := V;
end;
function TSpectrumView.GetWfAGCEnabled: Boolean; begin Result := FWaterfall.WfAGCEnabled; end;
procedure TSpectrumView.SetWfAGCEnabled(V: Boolean); begin FWaterfall.WfAGCEnabled := V; end;
function TSpectrumView.GetWfNFEnabled: Boolean; begin Result := FWaterfall.WfNFEnabled; end;
procedure TSpectrumView.SetWfNFEnabled(V: Boolean); begin FWaterfall.WfNFEnabled := V; end;
function TSpectrumView.GetWfManualHigh: Double; begin Result := FWaterfall.WfManualHigh; end;
procedure TSpectrumView.SetWfManualHigh(V: Double); begin FWaterfall.WfManualHigh := V; end;
function TSpectrumView.GetWfManualLow: Double; begin Result := FWaterfall.WfManualLow; end;
procedure TSpectrumView.SetWfManualLow(V: Double); begin FWaterfall.WfManualLow := V; end;
function TSpectrumView.GetWfAGCOffset: Double; begin Result := FWaterfall.WfAGCOffset; end;
procedure TSpectrumView.SetWfAGCOffset(V: Double); begin FWaterfall.WfAGCOffset := V; end;
function TSpectrumView.GetWfFrameInterval: Integer; begin Result := FWaterfall.WfFrameInterval; end;
procedure TSpectrumView.SetWfFrameInterval(V: Integer); begin FWaterfall.WfFrameInterval := V; end;
procedure TSpectrumView.SetPbWaterfall(V: TControl); begin FWaterfall.PbWaterfall := V; end;
function TSpectrumView.GetLastSMeter: Double; begin Result := FSMeter.LastSMeter; end;
procedure TSpectrumView.SetLastSMeter(V: Double); begin FSMeter.LastSMeter := V; end;
function TSpectrumView.GetSMeterPeak: Double; begin Result := FSMeter.SMeterPeak; end;
procedure TSpectrumView.SetSMeterPeak(V: Double); begin FSMeter.SMeterPeak := V; end;
function TSpectrumView.GetSMeterMin: Double; begin Result := FSMeter.SMeterMin; end;
procedure TSpectrumView.SetSMeterMin(V: Double); begin FSMeter.SMeterMin := V; end;
function TSpectrumView.GetLastFwdW: Double; begin Result := FSMeter.LastFwdW; end;
procedure TSpectrumView.SetLastFwdW(V: Double); begin FSMeter.LastFwdW := V; end;
function TSpectrumView.GetLastSWR: Double; begin Result := FSMeter.LastSWR; end;
procedure TSpectrumView.SetLastSWR(V: Double); begin FSMeter.LastSWR := V; end;
function TSpectrumView.GetPAMaxPower: Double; begin Result := FSMeter.PAMaxPower; end;
procedure TSpectrumView.SetPAMaxPower(V: Double); begin FSMeter.PAMaxPower := V; end;
function TSpectrumView.GetTransmitting: Boolean; begin Result := FSMeter.Transmitting; end;
procedure TSpectrumView.SetTransmitting(V: Boolean); begin FSMeter.Transmitting := V; end;
procedure TSpectrumView.SetPbSMeterRight(V: TPaintBox); begin FSMeter.PbSMeterRight := V; end;
procedure TSpectrumView.SetPbRuler(V: TPaintBox); begin FRuler.PbRuler := V; end;
// ────────────────────────────────────────────────────────────────────────────
// Приватные вспомогательные методы
// ────────────────────────────────────────────────────────────────────────────
function TSpectrumView.ActiveVfoFreq: Double;
begin
if FActiveVfo = 0 then Result := FVfoA else Result := FVfoB;
end;
function TSpectrumView.ScaleX(X, Total, Width: Integer): Integer;
begin
if Total = 0 then Result := 0
else Result := Round(X / Total * Width);
end;
procedure TSpectrumView.SetFMGridStepHz(V: Double);
begin
if Abs(FFMGridStepHz - V) > 0.5 then
begin
FFMGridStepHz := V;
FRuler.FMGridStepHz := V;
InvalidateGridCache;
FRuler.InvalidateRulerCache;
end;
end;
procedure TSpectrumView.DrawMarkerLine(C: TCanvas; W, H: Integer);
var MX: Integer; MarkerFreq: Double; MarkerLbl: string;
begin
MX := Round(FMarkerX / 1000.0 * W);
if (MX < 0) or (MX >= W) then Exit;
MarkerFreq := (FCenterFreq - FSpanHz / 2) + FMarkerX / 1000.0 * FSpanHz;
MarkerLbl := FormatFreqSV(Round(MarkerFreq));
C.Pen.Color := TColor($004444FF);
C.Pen.Width := 1; C.Pen.Style := psSolid;
C.MoveTo(MX, 0); C.LineTo(MX, H);
C.Font.Color := TColor($004444FF);
C.Font.Size := 7; C.Font.Name := 'Courier New';
if MX + 4 + C.TextWidth(MarkerLbl) < W then
C.TextOut(MX + 4, 4, MarkerLbl)
else
C.TextOut(MX - 4 - C.TextWidth(MarkerLbl), 4, MarkerLbl);
end;
procedure TSpectrumView.BlendBand(X1, X2, H: Integer; R, G, B, Alpha: Byte);
var
Y, X, InvA: Integer;
Row: PByte;
W: Integer;
begin
if (FSpectrumBitmap = nil) or (Alpha = 0) then Exit;
W := FSpectrumBitmap.Width;
if X1 < 0 then X1 := 0;
if X2 > W then X2 := W;
if X2 <= X1 then Exit;
InvA := 255 - Alpha;
FSpectrumBitmap.BeginUpdate(False);
try
for Y := 0 to H - 1 do
begin
Row := PByte(FSpectrumBitmap.ScanLine[Y]);
if Row = nil then Continue;
Inc(Row, X1 * 4);
for X := X1 to X2 - 1 do
begin
{$IFDEF DARWIN}
Row[1] := Byte((Alpha * R + InvA * Row[1]) div 255);
Row[2] := Byte((Alpha * G + InvA * Row[2]) div 255);
Row[3] := Byte((Alpha * B + InvA * Row[3]) div 255);
{$ELSE}
Row[0] := Byte((Alpha * B + InvA * Row[0]) div 255);
Row[1] := Byte((Alpha * G + InvA * Row[1]) div 255);
Row[2] := Byte((Alpha * R + InvA * Row[2]) div 255);
{$ENDIF}
Inc(Row, 4);
end;
end;
finally
FSpectrumBitmap.EndUpdate(False);
end;
end;
procedure TSpectrumView.CopyGridToSpectrum(W, H: Integer);
var
Y: Integer;
Src, Dst: PByte;
begin
if (FSpectrumBitmap = nil) or (FGridBitmap = nil) then Exit;
if (W <= 0) or (H <= 0) then Exit;
{$IFDEF DARWIN}
// On macOS/Cocoa, Canvas writes into a CGBitmapContext; ScanLine reads the
// raw backing buffer which is not synced until BeginUpdate is called on the
// source bitmap. Canvas.Draw goes through CoreGraphics and sees the live
// CGContext, so use it instead of the direct ScanLine copy.
FSpectrumBitmap.Canvas.Draw(0, 0, FGridBitmap);
{$ELSE}
FSpectrumBitmap.BeginUpdate(False);
try
for Y := 0 to H - 1 do
begin
Src := PByte(FGridBitmap.ScanLine[Y]);
Dst := PByte(FSpectrumBitmap.ScanLine[Y]);
if (Src <> nil) and (Dst <> nil) then
Move(Src^, Dst^, W * 4);
end;
finally
FSpectrumBitmap.EndUpdate(False);
end;
{$ENDIF}
end;
procedure TSpectrumView.DrawADCOverloadOverlay(C: TCanvas; W, H: Integer);
begin
if not FADCOverloadVisible then Exit;
DrawAlertOverlay(FSpectrumBitmap, C, W, H, 'ADC OVERLOAD', 'Input clipping detected');
end;
procedure TSpectrumView.CalcFilterBandX(VfoFreq: Double; W: Integer;
out X1, X2, VfoX: Integer);
var
Lo_Hz, Hi_Hz, Half: Double;
begin
Half := FFilterBW / 2;
VfoX := Round((VfoFreq - FCenterFreq + FSpanHz / 2) / FSpanHz * W);
case FMode of
0: begin Lo_Hz := -FFilterBW; Hi_Hz := -100; end;
1: begin Lo_Hz := 100; Hi_Hz := FFilterBW; end;
else begin Lo_Hz := -Half; Hi_Hz := Half; end;
end;
X1 := Max(0, Min(W - 1, VfoX + Round(Lo_Hz / FSpanHz * W)));
X2 := Max(0, Min(W - 1, VfoX + Round(Hi_Hz / FSpanHz * W)));
end;
procedure TSpectrumView.DrawSpectrumGradient(const SpPts: array of TPoint; W, H: Integer);
var
Row, Col, Alpha, YMin, Off: Integer;
RowPtr: PByte;
GradB, GradG, GradR: Byte;
begin
if FSpectrumBitmap = nil then Exit;
if (W <= 0) or (H <= 0) then Exit;
YMin := H;
for Col := 0 to W - 1 do
if SpPts[Col].Y < YMin then YMin := SpPts[Col].Y;
if YMin >= H then Exit;
FSpectrumBitmap.BeginUpdate(False);
for Row := YMin to H - 1 do
begin
Alpha := Round((1.0 - Sqr((Row - YMin) / Max(1.0, H - YMin - 1.0))) * 200);
if Alpha <= 0 then Continue;
if Alpha > 200 then Alpha := 200;
GradB := Byte(FTheme.SpecGradB * Alpha div 200);
GradG := Byte(FTheme.SpecGradG * Alpha div 200);
GradR := Byte(FTheme.SpecGradR * Alpha div 200);
RowPtr := PByte(FSpectrumBitmap.ScanLine[Row]);
for Col := 0 to W - 1 do
if SpPts[Col].Y <= Row then
begin
Off := Col * 4;
{$IFDEF DARWIN}
RowPtr[Off+1] := (GradR * Alpha + RowPtr[Off+1] * (200 - Alpha)) div 200;
RowPtr[Off+2] := (GradG * Alpha + RowPtr[Off+2] * (200 - Alpha)) div 200;
RowPtr[Off+3] := (GradB * Alpha + RowPtr[Off+3] * (200 - Alpha)) div 200;
{$ELSE}
RowPtr[Off] := (GradB * Alpha + RowPtr[Off] * (200 - Alpha)) div 200;
RowPtr[Off+1] := (GradG * Alpha + RowPtr[Off+1] * (200 - Alpha)) div 200;
RowPtr[Off+2] := (GradR * Alpha + RowPtr[Off+2] * (200 - Alpha)) div 200;
{$ENDIF}
end;
end;
FSpectrumBitmap.EndUpdate(False);
end;
// ────────────────────────────────────────────────────────────────────────────
// Публичные методы данных
// ────────────────────────────────────────────────────────────────────────────
procedure TSpectrumView.SetSpectrumData(const Pixels: array of Single; Count: Integer);
var i, N: Integer;
begin
N := Min(Count, 1024);
for i := 0 to N - 1 do FSpectrumBuf[i] := Pixels[i];
FSpectrumBufCount := N;
FSpectrumDirty := True;
end;
procedure TSpectrumView.SetWaterfallData(const Pixels: array of Single; Count: Integer);
begin
FWaterfall.SetWaterfallData(Pixels, Count);
end;
// ────────────────────────────────────────────────────────────────────────────
// Размеры bitmap
// ────────────────────────────────────────────────────────────────────────────
procedure TSpectrumView.SetSpectrumBitmapSize(W, H: Integer);
begin
if (W <= 0) or (H <= 0) then Exit;
FSpectrumBitmap.SetSize(W, H);
FSpectrumBitmap.Canvas.Brush.Color := FTheme.BG;
FSpectrumBitmap.Canvas.FillRect(Rect(0, 0, W, H));
InvalidateGridCache;
FSpPtsLen := 0;
end;
procedure TSpectrumView.SetWaterfallBitmapSize(W, H: Integer);
begin
FWaterfall.SetWaterfallBitmapSize(W, H);
end;
procedure TSpectrumView.SetRulerSize(W, H: Integer);
begin
FRuler.SetRulerSize(W, H);
end;
function TSpectrumView.SpectrumBitmapWidth: Integer;
begin
Result := FSpectrumBitmap.Width;
end;
// ────────────────────────────────────────────────────────────────────────────
// Утилиты
// ────────────────────────────────────────────────────────────────────────────
procedure TSpectrumView.InvalidateGridCache;
begin
FGridBitmapW := 0; FGridBitmapH := 0;
FSpectrumDirty := True;
end;
procedure TSpectrumView.InvalidateOverlayCache;
begin
FSpectrumDirty := True;
end;
procedure TSpectrumView.SetTheme(const T: TAppTheme);
begin
FTheme := T;
FLightTheme := T.BG > TColor($00808080);
InvalidateGridCache;
FWaterfall.SetTheme(T);
FSMeter.SetTheme(T);
FRuler.SetTheme(T);
end;
procedure TSpectrumView.InvalidateRulerCache;
begin
FRuler.InvalidateRulerCache;
end;
procedure TSpectrumView.ResetSpectrumBuf;
var i: Integer;
begin
for i := 0 to 1023 do FSpectrumBuf[i] := -130.0;
FWaterfall.ResetWfBuf;
end;
procedure TSpectrumView.ResetWfAvgBuf;
begin
FWaterfall.ResetWfAvgBuf;
end;
procedure TSpectrumView.FillDemoSpectrum;
var i: Integer; FreqOff, Noise, Sig: Double; W: Integer;
begin
W := FSpectrumBitmap.Width;
if W <= 0 then W := 1024;
for i := 0 to W - 1 do
begin
if W > 1 then FreqOff := (i / (W - 1) - 0.5) * FSpanHz
else FreqOff := 0;
Noise := -110 + (Random - 0.5) * 6;
if Abs(FreqOff) < 2000 then Sig := -50 - Abs(FreqOff) / 200
else Sig := -999;
FSpectrumBuf[i mod 1024] := Max(Noise, Sig);
end;
end;
function TSpectrumView.NeedsRulerRedraw: Boolean;
begin
Result := FRuler.NeedsRulerRedraw;
end;
// ────────────────────────────────────────────────────────────────────────────
// DrawSpectrum
// ────────────────────────────────────────────────────────────────────────────
procedure TSpectrumView.DrawSpectrum;
var
C, GC: TCanvas;
i, Yp, W, H, GX: Integer;
AlphaPtr: PByte;
DBmin, DBmax, dB: Double;
VfoX, X1, X2: Integer;
TXVfoX, TXX1, TXX2: Integer;
AGCy, AGCHangY: Integer;
SrcF, Frac, dBv: Double;
S0, S1: Integer;
InvRange: Double;
LabelBandW, SrcCount: Integer;
GridFreqS, GridLine, pixPerStep: Double;
N, gridMult: Integer;
begin
if FSpectrumBitmap = nil then Exit;
W := FSpectrumBitmap.Width; H := FSpectrumBitmap.Height;
if (W <= 0) or (H <= 0) then Exit;
C := FSpectrumBitmap.Canvas;
DBmax := FSpecRefLevel;
DBmin := FSpecRefLevel - FSpecRange;
InvRange := 1.0 / (DBmax - DBmin);
// ── 1. Фон+сетка из кэша ──────────────────────────────────────────────────
if (FGridBitmapW <> W) or (FGridBitmapH <> H) or
((FFMGridStepHz > 0) and
((Abs(FCenterFreq - FFMGridLastCenter) > 0.5) or
(FFMGridStepHz <> FFMGridLastStepHz) or
(Abs(FSpanHz - FFMGridLastSpan) > 1.0))) then
begin
FGridBitmapW := W; FGridBitmapH := H;
FFMGridLastCenter := FCenterFreq;
FFMGridLastStepHz := FFMGridStepHz;
FFMGridLastSpan := FSpanHz;
FGridBitmap.SetSize(W, H);
GC := FGridBitmap.Canvas;
PaintVerticalGradient(GC, W, H, FTheme.SpecGradTop, FTheme.SpecGradBot);
LabelBandW := 28;
GC.Pen.Style := psClear; GC.Brush.Style := bsSolid;
GC.Brush.Color := FTheme.SpecLabelBand;
GC.FillRect(Rect(0, 0, LabelBandW, H));
GC.Pen.Style := psSolid;
GC.Font.Size := 7; GC.Font.Name := 'Courier New';
GC.Font.Color := FTheme.SpecLabelText;
GC.Brush.Style := bsClear;
dB := DBmax - FSpecGridStep;
while dB >= DBmin do
begin
Yp := Round((DBmax - dB) * InvRange * H);
GC.Pen.Color := FTheme.SpecGrid; GC.Pen.Width := 1;
GC.MoveTo(0, Yp); GC.LineTo(W-1, Yp);
GC.TextOut(1, Yp - 9, Format('%4.0f', [dB]));
dB := dB - FSpecGridStep;
end;
if FFMGridStepHz > 0 then
begin
GridFreqS := FCenterFreq - FSpanHz / 2;
pixPerStep := W * FFMGridStepHz / FSpanHz;
if pixPerStep >= 1.0 then
gridMult := Max(1, Ceil(4.0 / pixPerStep))
else
gridMult := 0;
if gridMult > 0 then
begin
N := Ceil(GridFreqS / FFMGridStepHz);
GridLine := N * FFMGridStepHz;
while GridLine <= FCenterFreq + FSpanHz / 2 + 0.5 do
begin
if (N mod gridMult) = 0 then
begin
GX := Round((GridLine - GridFreqS) / FSpanHz * W);
if (GX >= 0) and (GX < W) then
begin
GC.Pen.Color := FTheme.SpecGrid;
GC.MoveTo(GX, 0); GC.LineTo(GX, H);
end;
end;
Inc(N);
GridLine := GridLine + FFMGridStepHz;
end;
end;
end else
begin
for i := 0 to 8 do
begin
GX := ScaleX(i, 8, W);
GC.Pen.Color := FTheme.SpecGrid;
GC.MoveTo(GX, 0); GC.LineTo(GX, H);
end;
end;
end;
CopyGridToSpectrum(W, H);
// ── 2. Полоса фильтра ─────────────────────────────────────────────────────
if FActiveVfo = 0 then CalcFilterBandX(FVfoA, W, X1, X2, VfoX)
else CalcFilterBandX(FVfoB, W, X1, X2, VfoX);
if FTXOverlay then
begin
if FTXVfoIndex <> FActiveVfo then
begin
if X2 > X1 then BlendBand(X1, X2, H, $30, $C0, $30, 100);
if FTXVfoIndex = 0 then CalcFilterBandX(FVfoA, W, TXX1, TXX2, TXVfoX)
else CalcFilterBandX(FVfoB, W, TXX1, TXX2, TXVfoX);
if TXX2 > TXX1 then BlendBand(TXX1, TXX2, H, $E0, $30, $30, 100);
end else
if X2 > X1 then BlendBand(X1, X2, H, $E0, $30, $30, 100);
end else
begin
C.Brush.Color := FTheme.SpecFilter; C.Brush.Style := bsSolid; C.Pen.Style := psClear;
if X2 > X1 then C.FillRect(Rect(X1, 0, X2, H));
C.Pen.Style := psSolid;
end;
// ── 3. AGC линии ──────────────────────────────────────────────────────────
if FWDSPReady then
begin
AGCy := Round((DBmax - FAGCThresh) * InvRange * H);
if (AGCy >= 0) and (AGCy < H) then
begin
C.Pen.Color := FTheme.SpecAgcColor; C.Pen.Width := 1; C.Pen.Style := psDash;
C.MoveTo(0, AGCy); C.LineTo(W, AGCy);
C.Pen.Style := psSolid; C.Font.Color := FTheme.SpecAgcColor; C.Font.Size := 6;
C.TextOut(4, AGCy - 9, 'AGC T');
end;
AGCHangY := Round((DBmax - FAGCHangLevel) * InvRange * H);
if (AGCHangY >= 0) and (AGCHangY < H) and (Abs(AGCHangY - AGCy) > 4) then
begin
C.Pen.Color := FTheme.SpecAgcHangColor; C.Pen.Width := 1; C.Pen.Style := psDot;
C.MoveTo(0, AGCHangY); C.LineTo(W, AGCHangY);
C.Pen.Style := psSolid; C.Font.Color := FTheme.SpecAgcHangColor; C.Font.Size := 6;
C.TextOut(4, AGCHangY + 2, 'AGC H');
end;
end else begin
AGCy := Round((DBmax - (-FAGCTop)) * InvRange * H);
if (AGCy >= 0) and (AGCy < H) then
begin
C.Pen.Color := FTheme.SpecAgcColor; C.Pen.Width := 1; C.Pen.Style := psDash;
C.MoveTo(0, AGCy); C.LineTo(W, AGCy);
C.Pen.Style := psSolid; C.Font.Color := FTheme.SpecAgcColor; C.Font.Size := 6;
C.TextOut(4, AGCy - 9, Format('AGC -%ddB', [FAGCTop]));
end;
end;
// ── 4. Кривая спектра ─────────────────────────────────────────────────────
if FSpPtsLen <> W + 2 then
begin SetLength(FSpPts, W + 2); FSpPtsLen := W + 2; end;
SrcCount := EnsureRange(FSpectrumBufCount, 2, 1024);
if FTXMode and (FTXSpanHz > 0) and (FSpanHz > 0) then
begin
for i := 0 to W - 1 do
begin
SrcF := FCenterFreq - FSpanHz * 0.5 + i * FSpanHz / Max(1, W - 1);
Frac := SrcF - FTXFreq;
if (Frac < -FTXSpanHz * 0.5) or (Frac > FTXSpanHz * 0.5) then
dBv := -200.0
else
begin
SrcF := (Frac + FTXSpanHz * 0.5) / FTXSpanHz * (SrcCount - 1);
S0 := Min(Trunc(SrcF), SrcCount - 1);
S1 := Min(S0 + 1, SrcCount - 1);
Frac := SrcF - S0;
dBv := FSpectrumBuf[S0] * (1.0 - Frac) + FSpectrumBuf[S1] * Frac;
end;
FSpPts[i] := Point(i, Max(0, Min(H-1, Round((DBmax - dBv) * InvRange * H))));
end;
end else
for i := 0 to W - 1 do
begin
SrcF := i * (SrcCount - 1.0) / Max(1, W - 1);
S0 := Min(Trunc(SrcF), SrcCount - 1);
S1 := Min(S0 + 1, SrcCount - 1);
Frac := SrcF - S0;
dBv := FSpectrumBuf[S0] * (1.0 - Frac) + FSpectrumBuf[S1] * Frac;
FSpPts[i] := Point(i, Max(0, Min(H-1, Round((DBmax - dBv) * InvRange * H))));
end;
FSpPts[W] := Point(W-1, H); FSpPts[W+1] := Point(0, H);
// ── 5. Градиент ───────────────────────────────────────────────────────────
C.Brush.Style := bsSolid; C.Pen.Style := psClear;
DrawSpectrumGradient(FSpPts, W, H);
// ── 6. Линия спектра ──────────────────────────────────────────────────────
C.Pen.Style := psSolid; C.Pen.Color := FTheme.SpecLine; C.Pen.Width := 1;
C.Polyline(Slice(FSpPts, W));
// ── 7. Края фильтра + VFO ─────────────────────────────────────────────────
C.Pen.Color := FTheme.SpecFilterEdge; C.Pen.Width := 1; C.Pen.Style := psSolid;
C.MoveTo(X1, 0); C.LineTo(X1, H);
C.MoveTo(X2, 0); C.LineTo(X2, H);
C.Pen.Color := FTheme.SpecVfoCursor; C.Pen.Width := 2;
C.MoveTo(VfoX, 0); C.LineTo(VfoX, H - 12);
C.Brush.Color := FTheme.SpecVfoCursor; C.Brush.Style := bsSolid; C.Pen.Width := 1;
C.Polygon([Point(VfoX-5,0), Point(VfoX+5,0), Point(VfoX,8)]);
if FTXOverlay and (FTXVfoIndex <> FActiveVfo) then
begin
C.Pen.Color := TColor($002030E0); C.Pen.Width := 1; C.Pen.Style := psSolid;
C.MoveTo(TXX1, 0); C.LineTo(TXX1, H);
C.MoveTo(TXX2, 0); C.LineTo(TXX2, H);
C.Pen.Width := 2;
C.MoveTo(TXVfoX, 0); C.LineTo(TXVfoX, H - 12);
C.Brush.Color := TColor($002030E0); C.Brush.Style := bsSolid; C.Pen.Width := 1;
C.Polygon([Point(TXVfoX-5,0), Point(TXVfoX+5,0), Point(TXVfoX,8)]);
end;
if FMarkerActive then DrawMarkerLine(C, W, H);
DrawADCOverloadOverlay(C, W, H);
if Assigned(FSampleRateOverlay) then
FSampleRateOverlay.DrawOverlay(FSpectrumBitmap, C, W, H);
if Assigned(FVfoOverlay) then
FVfoOverlay.DrawOverlay(FSpectrumBitmap, W, H);
FSpectrumBitmap.BeginUpdate(False);
for i := 0 to H - 1 do
begin
{$IFDEF DARWIN}
AlphaPtr := PByte(FSpectrumBitmap.ScanLine[i]); // ARGB: alpha at byte 0
{$ELSE}
AlphaPtr := PByte(FSpectrumBitmap.ScanLine[i]) + 3; // BGRA: alpha at byte 3
{$ENDIF}
for Yp := 0 to W - 1 do
begin
AlphaPtr^ := $FF;
Inc(AlphaPtr, 4);
end;
end;
FSpectrumBitmap.EndUpdate(False);
end;
// ────────────────────────────────────────────────────────────────────────────
// Делегирование к sub-views
// ────────────────────────────────────────────────────────────────────────────
procedure TSpectrumView.DrawWaterfall;
begin
FWaterfall.DrawWaterfall;
end;
procedure TSpectrumView.DrawRuler;
begin
FRuler.DrawRuler;
end;
// ────────────────────────────────────────────────────────────────────────────
// Paint-обработчики
// ────────────────────────────────────────────────────────────────────────────
procedure TSpectrumView.PaintSpectrum(Sender: TObject);
var PB: TPaintBox;
begin
PB := TPaintBox(Sender);
PB.Canvas.Draw(0, 0, FSpectrumBitmap);
end;
procedure TSpectrumView.PaintWaterfall(Sender: TObject);
begin
FWaterfall.PaintWaterfall(Sender);
end;
procedure TSpectrumView.PaintRuler(Sender: TObject);
begin
FRuler.PaintRuler(Sender);
end;
procedure TSpectrumView.PaintSMeterRight(Sender: TObject);
begin
FSMeter.PaintSMeterRight(Sender);
end;
end.