Commit Graph
4 Commits
Author SHA1 Message Date
Uladzimir Karpenka a02d35fcce Fix macOS pixel format: use ARGB byte order in all raw ScanLine blending
On macOS Cocoa, TBitmap.pf32bit stores pixels in ARGB order
   (byte0=A, byte1=R, byte2=G, byte3=B) rather than BGRA used on
   Linux/Windows. All raw ScanLine pixel blending and channel mapping
   is now guarded with { DARWIN} to use the correct offsets.

   Also fix PortAudio library discovery on macOS: probe .dylib names
   (including Homebrew paths) before falling through to .so/.dll.
2026-05-28 21:47:54 +03:00
ew8bak 5090838563 Add OpenGL spectrum renderer 2026-05-25 20:16:37 +03:00
ew8bak 26aa55ddde Render sample rate overlay into spectrum bitmap 2026-05-22 17:15:29 +03:00
ew8bakandClaude Sonnet 4.6 ea6e57b8b8 Replace PanelSpanButtons with SampleRateOverlay overlay
- Add SampleRateOverlay.pas: TCustomControl overlay (top-left of spectrum)
  with hide-panel button and 6 span buttons (48k–1536k), same hit-test
  pattern as VfoOverlay
- Consolidate toolbar: move PanelTopVfoGroup and PanelSMeterRight into
  PanelToolbar (height 72) instead of floating on the form
- Remove PanelSpanButtons (alTop spacer) that caused the ~1cm black strip
  at the top of the spectrum
- Add separator line inside PanelToolbar anchored to its bottom edge,
  with 16px left/right margins
- Fix left panel blocks starting Y offset (was 38, now 0)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-22 15:31:42 +03:00