Fix macOS pixel format: use ARGB byte order in all raw ScanLine blending

On macOS Cocoa, TBitmap.pf32bit stores pixels in ARGB order
   (byte0=A, byte1=R, byte2=G, byte3=B) rather than BGRA used on
   Linux/Windows. All raw ScanLine pixel blending and channel mapping
   is now guarded with { DARWIN} to use the correct offsets.

   Also fix PortAudio library discovery on macOS: probe .dylib names
   (including Homebrew paths) before falling through to .so/.dll.
This commit is contained in:
Uladzimir Karpenka
2026-05-28 21:47:54 +03:00
parent 4f127a30ad
commit a02d35fcce
8 changed files with 132 additions and 24 deletions
+25 -1
View File
@@ -495,9 +495,15 @@ begin
Inc(Row, X1 * 4);
for X := X1 to X2 - 1 do
begin
{$IFDEF DARWIN}
Row[1] := Byte((Alpha * R + InvA * Row[1]) div 255);
Row[2] := Byte((Alpha * G + InvA * Row[2]) div 255);
Row[3] := Byte((Alpha * B + InvA * Row[3]) div 255);
{$ELSE}
Row[0] := Byte((Alpha * B + InvA * Row[0]) div 255);
Row[1] := Byte((Alpha * G + InvA * Row[1]) div 255);
Row[2] := Byte((Alpha * R + InvA * Row[2]) div 255);
{$ENDIF}
Inc(Row, 4);
end;
end;
@@ -513,6 +519,13 @@ var
begin
if (FSpectrumBitmap = nil) or (FGridBitmap = nil) then Exit;
if (W <= 0) or (H <= 0) then Exit;
{$IFDEF DARWIN}
// On macOS/Cocoa, Canvas writes into a CGBitmapContext; ScanLine reads the
// raw backing buffer which is not synced until BeginUpdate is called on the
// source bitmap. Canvas.Draw goes through CoreGraphics and sees the live
// CGContext, so use it instead of the direct ScanLine copy.
FSpectrumBitmap.Canvas.Draw(0, 0, FGridBitmap);
{$ELSE}
FSpectrumBitmap.BeginUpdate(False);
try
for Y := 0 to H - 1 do
@@ -525,6 +538,7 @@ begin
finally
FSpectrumBitmap.EndUpdate(False);
end;
{$ENDIF}
end;
procedure TSpectrumView.DrawADCOverloadOverlay(C: TCanvas; W, H: Integer);
@@ -576,9 +590,15 @@ begin
if SpPts[Col].Y <= Row then
begin
Off := Col * 4;
{$IFDEF DARWIN}
RowPtr[Off+1] := (GradR * Alpha + RowPtr[Off+1] * (200 - Alpha)) div 200;
RowPtr[Off+2] := (GradG * Alpha + RowPtr[Off+2] * (200 - Alpha)) div 200;
RowPtr[Off+3] := (GradB * Alpha + RowPtr[Off+3] * (200 - Alpha)) div 200;
{$ELSE}
RowPtr[Off] := (GradB * Alpha + RowPtr[Off] * (200 - Alpha)) div 200;
RowPtr[Off+1] := (GradG * Alpha + RowPtr[Off+1] * (200 - Alpha)) div 200;
RowPtr[Off+2] := (GradR * Alpha + RowPtr[Off+2] * (200 - Alpha)) div 200;
{$ENDIF}
end;
end;
FSpectrumBitmap.EndUpdate(False);
@@ -913,7 +933,11 @@ begin
FSpectrumBitmap.BeginUpdate(False);
for i := 0 to H - 1 do
begin
AlphaPtr := PByte(FSpectrumBitmap.ScanLine[i]) + 3;
{$IFDEF DARWIN}
AlphaPtr := PByte(FSpectrumBitmap.ScanLine[i]); // ARGB: alpha at byte 0
{$ELSE}
AlphaPtr := PByte(FSpectrumBitmap.ScanLine[i]) + 3; // BGRA: alpha at byte 3
{$ENDIF}
for Yp := 0 to W - 1 do
begin
AlphaPtr^ := $FF;