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feat(waterfall): палитры Inferno/Turbo + gamma, разрешение до 4096, HiDPI
- SPECTRUM_PIXELS 1024→4096 + настройка display_pixels (лимит точек анализатора, SetDisplayResLimit); web-зеркало остаётся 1024 — max-децимация в SnapshotPixels - палитры водопада Classic/Inferno/Turbo + регулятор gamma (в LUT), настройки wf_palette/wf_gamma, страница Waterfall → группа Rendering - GL-водопад переведён на общий LUT/AGC-уровни базового класса (убраны дубли ColorForDB/UpdateLevels) - явные glViewport в GL-вьюхах умножаются на PixelScale (HiDPI), текстура водопада — в физической ширине Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+194
-95
@@ -15,6 +15,16 @@ uses
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Classes, SysUtils, Graphics, ExtCtrls, Controls, Math,
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LCLIntf, LCLType, AppTheme;
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const
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// Максимум точек строки водопада; держать в синхроне с
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// WDSPEngine.SPECTRUM_PIXELS.
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WF_MAX_PIXELS = 4096;
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// Палитры водопада (индексы совпадают с настройкой wf_palette)
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WF_PAL_CLASSIC = 0; // Thetis enhanced (тёмная) / пастельная (светлая тема)
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WF_PAL_INFERNO = 1;
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WF_PAL_TURBO = 2;
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type
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TWaterfallView = class
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protected
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@@ -24,11 +34,16 @@ type
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FWfBitmapH: Integer;
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FWfRowBuf: array of LongWord; // одна строка (новейшая), нативный порядок
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FWfHead: Integer; // физ. строка bitmap с новейшей линией
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FWfLut: array[0..511] of LongWord;
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FWfLut: array[0..511] of LongWord; // нативный порядок байт (CPU bitmap)
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FWfLutARGB: array[0..511] of LongWord; // логический $AARRGGBB (GL-путь)
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FWfLutLow: Double;
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FWfLutHigh: Double;
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FWfLutLight: Boolean;
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FWaterfallBuf: array[0..1023] of Single;
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FWfLutPalette: Integer;
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FWfLutGamma: Double;
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FWfPalette: Integer;
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FWfGamma: Double;
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FWaterfallBuf: array[0..WF_MAX_PIXELS-1] of Single;
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FWaterfallBufCount: Integer;
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FWaterfallDirty: Boolean;
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FWfFrameCounter: Integer;
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@@ -53,6 +68,12 @@ type
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procedure DrawMarkerLine(C: TCanvas; W, H: Integer);
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procedure BuildWfLut(WfLow, WfHigh: Double);
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function LutNeedsRebuild(WfLow, WfHigh: Double): Boolean;
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function PaletteColor(T: Double): LongWord; // t∈[0..1] → $AARRGGBB
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procedure SetWfPalette(V: Integer);
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procedure SetWfGamma(V: Double);
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procedure UpdateAutoLevels; // гистограммный AGC → FWfLow/FWfHigh
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procedure GetEffectiveLevels(out Lo, Hi: Double);
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public
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constructor Create;
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destructor Destroy; override;
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@@ -72,6 +93,8 @@ type
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property MarkerActive: Boolean read FMarkerActive write FMarkerActive;
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property MarkerX: Integer read FMarkerX write FMarkerX;
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property PbWaterfall: TControl write FPbWaterfall;
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property WfPalette: Integer read FWfPalette write SetWfPalette;
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property WfGamma: Double read FWfGamma write SetWfGamma;
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procedure SetWaterfallData(const Pixels: array of Single; Count: Integer); virtual;
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procedure DrawWaterfall; virtual;
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@@ -97,29 +120,29 @@ begin
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Result := Format('%d.%3.3d.%3.3d', [Mhz, KHz, Rest]);
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end;
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function WaterfallEnhancedColorThetis(ValueDB, LowDB, HighDB: Double): LongWord;
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// Классическая тёмная палитра (Thetis enhanced), T∈[0..1]
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function ClassicDarkColor(T: Double): LongWord;
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var
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Overall, Local: Double;
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Local: Double;
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R, G, B: Integer;
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begin
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if ValueDB <= LowDB then begin Result := $FF000000; Exit; end;
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if ValueDB >= HighDB then begin Result := ($FF shl 24) or (255 shl 16) or (124 shl 8) or 192; Exit; end;
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Overall := (ValueDB - LowDB) / Max(1E-9, HighDB - LowDB);
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if Overall < (2.0 / 9.0) then
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begin Local := Overall / (2.0/9.0); R := 0; G := 0; B := Round(Local * 255.0); end
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else if Overall < (3.0 / 9.0) then
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begin Local := (Overall - 2.0/9.0) / (1.0/9.0); R := 0; G := Round(Local*255.0); B := 255; end
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else if Overall < (4.0 / 9.0) then
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begin Local := (Overall - 3.0/9.0) / (1.0/9.0); R := 0; G := 255; B := Round((1.0-Local)*255.0); end
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else if Overall < (5.0 / 9.0) then
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begin Local := (Overall - 4.0/9.0) / (1.0/9.0); R := Round(Local*255.0); G := 255; B := 0; end
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else if Overall < (7.0 / 9.0) then
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begin Local := (Overall - 5.0/9.0) / (2.0/9.0); R := 255; G := Round((1.0-Local)*255.0); B := 0; end
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else if Overall < (8.0 / 9.0) then
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begin Local := (Overall - 7.0/9.0) / (1.0/9.0); R := 255; G := 0; B := Round(Local*255.0); end
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if T <= 0.0 then begin Result := $FF000000; Exit; end;
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if T >= 1.0 then begin Result := ($FF shl 24) or (255 shl 16) or (124 shl 8) or 192; Exit; end;
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if T < (2.0 / 9.0) then
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begin Local := T / (2.0/9.0); R := 0; G := 0; B := Round(Local * 255.0); end
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else if T < (3.0 / 9.0) then
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begin Local := (T - 2.0/9.0) / (1.0/9.0); R := 0; G := Round(Local*255.0); B := 255; end
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else if T < (4.0 / 9.0) then
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begin Local := (T - 3.0/9.0) / (1.0/9.0); R := 0; G := 255; B := Round((1.0-Local)*255.0); end
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else if T < (5.0 / 9.0) then
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begin Local := (T - 4.0/9.0) / (1.0/9.0); R := Round(Local*255.0); G := 255; B := 0; end
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else if T < (7.0 / 9.0) then
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begin Local := (T - 5.0/9.0) / (2.0/9.0); R := 255; G := Round((1.0-Local)*255.0); B := 0; end
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else if T < (8.0 / 9.0) then
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begin Local := (T - 7.0/9.0) / (1.0/9.0); R := 255; G := 0; B := Round(Local*255.0); end
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else
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begin
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Local := (Overall - 8.0/9.0) / (1.0/9.0);
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Local := (T - 8.0/9.0) / (1.0/9.0);
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R := Round((0.75 + 0.25 * (1.0 - Local)) * 255.0);
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G := Round(Local * 255.0 * 0.5);
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B := 255;
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@@ -130,28 +153,48 @@ begin
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Result := ($FF shl 24) or (R shl 16) or (G shl 8) or B;
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end;
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function WaterfallLightTheme(ValueDB, LowDB, HighDB: Double): LongWord;
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const
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NSTOPS = 8;
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SR: array[0..NSTOPS-1] of Integer = (224, 160, 20, 0, 0, 220, 255, 255);
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SG: array[0..NSTOPS-1] of Integer = (230, 185, 80, 185, 200, 210, 90, 20);
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SB: array[0..NSTOPS-1] of Integer = (232, 210, 200, 210, 80, 0, 0, 20);
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// Линейная интерполяция по таблице стопов, T∈[0..1]
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function GradientColor(const SR, SG, SB: array of Integer; T: Double): LongWord;
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var
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T: Double;
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Seg: Integer;
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R, G, B: Integer;
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F: Double;
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Seg, N, R, G, B: Integer;
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begin
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if ValueDB <= LowDB then begin Result := $FFE0E6E8; Exit; end;
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if ValueDB >= HighDB then begin Result := ($FF shl 24) or (SR[NSTOPS-1] shl 16) or (SG[NSTOPS-1] shl 8) or SB[NSTOPS-1]; Exit; end;
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T := (ValueDB - LowDB) / Max(1E-9, HighDB - LowDB) * (NSTOPS - 1);
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Seg := Min(NSTOPS - 2, Trunc(T));
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T := T - Seg;
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R := EnsureRange(Round(SR[Seg] * (1.0 - T) + SR[Seg+1] * T), 0, 255);
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G := EnsureRange(Round(SG[Seg] * (1.0 - T) + SG[Seg+1] * T), 0, 255);
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B := EnsureRange(Round(SB[Seg] * (1.0 - T) + SB[Seg+1] * T), 0, 255);
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N := Length(SR);
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if T <= 0.0 then
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begin
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Result := ($FF shl 24) or (SR[0] shl 16) or (SG[0] shl 8) or SB[0];
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Exit;
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end;
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if T >= 1.0 then
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begin
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Result := ($FF shl 24) or (SR[N-1] shl 16) or (SG[N-1] shl 8) or SB[N-1];
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Exit;
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end;
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F := T * (N - 1);
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Seg := Min(N - 2, Trunc(F));
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F := F - Seg;
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R := EnsureRange(Round(SR[Seg] * (1.0 - F) + SR[Seg+1] * F), 0, 255);
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G := EnsureRange(Round(SG[Seg] * (1.0 - F) + SG[Seg+1] * F), 0, 255);
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B := EnsureRange(Round(SB[Seg] * (1.0 - F) + SB[Seg+1] * F), 0, 255);
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Result := ($FF shl 24) or (R shl 16) or (G shl 8) or B;
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end;
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const
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// Классическая палитра светлой темы (пастель, фон E0E6E8)
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LIGHT_R: array[0..7] of Integer = (224, 160, 20, 0, 0, 220, 255, 255);
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LIGHT_G: array[0..7] of Integer = (230, 185, 80, 185, 200, 210, 90, 20);
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LIGHT_B: array[0..7] of Integer = (232, 210, 200, 210, 80, 0, 0, 20);
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// Inferno (matplotlib), перцептуально-равномерная, 11 опорных точек
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INF_R: array[0..10] of Integer = ( 0, 22, 66, 106, 147, 188, 221, 243, 252, 246, 252);
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INF_G: array[0..10] of Integer = ( 0, 11, 10, 23, 38, 55, 81, 120, 165, 215, 255);
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INF_B: array[0..10] of Integer = ( 4, 57, 104, 110, 103, 84, 58, 25, 10, 70, 164);
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// Turbo (Google), улучшенный jet без артефактов яркости, 9 опорных точек
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TRB_R: array[0..8] of Integer = ( 48, 70, 24, 97, 164, 249, 247, 202, 122);
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TRB_G: array[0..8] of Integer = ( 18, 118, 221, 252, 252, 163, 94, 33, 4);
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TRB_B: array[0..8] of Integer = ( 59, 232, 194, 108, 60, 63, 33, 6, 3);
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// Преобразует логический $AARRGGBB в нативный для ScanLine порядок байт.
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// DARWIN (Cocoa): в памяти [A,R,G,B]; прочие (Qt6/Win32): [B,G,R,A].
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// Платформы little-endian, поэтому байт 0 — младший байт LongWord.
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@@ -195,9 +238,13 @@ begin
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FTheme := DarkTheme;
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FLightTheme := False;
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FSpanHz := 192000;
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FWfPalette := WF_PAL_CLASSIC;
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FWfGamma := 1.0;
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FWfLutLow := 1.0; // невалидно → LUT перестроится при первом кадре
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FWfLutHigh := 0.0;
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FWfLutLight := False;
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FWfLutPalette := -1;
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FWfLutGamma := 0.0;
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ResetWfBuf;
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end;
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@@ -232,16 +279,34 @@ end;
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procedure TWaterfallView.ResetWfBuf;
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var i: Integer;
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begin
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for i := 0 to 1023 do FWaterfallBuf[i] := -130.0;
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for i := 0 to High(FWaterfallBuf) do FWaterfallBuf[i] := -130.0;
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FWfHigh := FWfManualHigh;
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FWfLow := FWfManualLow;
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FWaterfallDirty := True;
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end;
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procedure TWaterfallView.SetWfPalette(V: Integer);
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begin
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V := EnsureRange(V, WF_PAL_CLASSIC, WF_PAL_TURBO);
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if V = FWfPalette then Exit;
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FWfPalette := V;
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FWfLutPalette := -1; // LUT перестроится на следующем кадре
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FWaterfallDirty := True;
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end;
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procedure TWaterfallView.SetWfGamma(V: Double);
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begin
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V := EnsureRange(V, 0.3, 3.0);
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if Abs(V - FWfGamma) < 1E-6 then Exit;
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FWfGamma := V;
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FWfLutGamma := 0.0; // LUT перестроится на следующем кадре
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FWaterfallDirty := True;
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end;
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procedure TWaterfallView.SetWaterfallData(const Pixels: array of Single; Count: Integer);
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var i, N: Integer;
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begin
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N := Min(Count, 1024);
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N := Min(Count, WF_MAX_PIXELS);
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for i := 0 to N - 1 do FWaterfallBuf[i] := Pixels[i];
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FWaterfallBufCount := N;
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Inc(FWfFrameCounter);
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@@ -279,58 +344,71 @@ begin
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C.TextOut(MX - 4 - C.TextWidth(MarkerLbl), 4, MarkerLbl);
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end;
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// Цвет палитры для нормированного уровня T∈[0..1] (без гаммы — она в LUT)
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function TWaterfallView.PaletteColor(T: Double): LongWord;
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begin
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case FWfPalette of
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WF_PAL_INFERNO: Result := GradientColor(INF_R, INF_G, INF_B, T);
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WF_PAL_TURBO: Result := GradientColor(TRB_R, TRB_G, TRB_B, T);
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else
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if FLightTheme then
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Result := GradientColor(LIGHT_R, LIGHT_G, LIGHT_B, T)
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else
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Result := ClassicDarkColor(T);
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end;
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end;
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function TWaterfallView.LutNeedsRebuild(WfLow, WfHigh: Double): Boolean;
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begin
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Result := (FWfLutLight <> FLightTheme) or
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(FWfLutPalette <> FWfPalette) or
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(Abs(FWfLutGamma - FWfGamma) > 1E-6) or
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(Abs(WfLow - FWfLutLow) > 0.05) or
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(Abs(WfHigh - FWfLutHigh) > 0.05);
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end;
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// Перестраивает палитру dB→цвет (512 точек) один раз на кадр вместо
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// вычисления цвета с плавающей точкой на каждый пиксель.
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procedure TWaterfallView.BuildWfLut(WfLow, WfHigh: Double);
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var
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i: Integer;
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dB, Range: Double;
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T: Double;
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C: LongWord;
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begin
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Range := WfHigh - WfLow;
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if Range < 1E-6 then Range := 1E-6;
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for i := 0 to High(FWfLut) do
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begin
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dB := WfLow + (i / High(FWfLut)) * Range;
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if FLightTheme then
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C := WaterfallLightTheme(dB, WfLow, WfHigh)
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else
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C := WaterfallEnhancedColorThetis(dB, WfLow, WfHigh);
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FWfLut[i] := NativePixel(C);
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T := i / High(FWfLut);
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// Гамма <1 вытягивает слабые сигналы из шума, >1 притемняет
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if Abs(FWfGamma - 1.0) > 1E-6 then T := Power(T, FWfGamma);
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C := PaletteColor(T);
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FWfLutARGB[i] := C;
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FWfLut[i] := NativePixel(C);
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end;
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FWfLutLow := WfLow;
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FWfLutHigh := WfHigh;
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FWfLutLight := FLightTheme;
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FWfLutLow := WfLow;
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FWfLutHigh := WfHigh;
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FWfLutLight := FLightTheme;
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FWfLutPalette := FWfPalette;
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FWfLutGamma := FWfGamma;
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end;
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// ────────────────────────────────────────────────────────────────────────────
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// DrawWaterfall
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// ────────────────────────────────────────────────────────────────────────────
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procedure TWaterfallView.DrawWaterfall;
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// Гистограммный AGC: оценивает шумовой пол (30-й перцентиль) и верх сигналов
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// (98-й), плавно подтягивает FWfLow/FWfHigh. Общий для CPU- и GL-пути.
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procedure TWaterfallView.UpdateAutoLevels;
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var
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W, H, X: Integer;
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dB, frac, WatSrcF: Double;
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WatS0, WatS1: Integer;
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X, SrcCount, LowTargetCount, HighTargetCount, CumCount, HistIdx: Integer;
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Hist: array[0..191] of Integer;
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HistMinDB, HistStepDB, NoiseFloorDB, SignalTopDB: Double;
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TargetLow, TargetHigh: Double;
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HistMinDB, HistMaxDB, HistStepDB: Double;
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NoiseFloorDB, SignalTopDB: Double;
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CumCount, LowTargetCount, HighTargetCount, HistIdx: Integer;
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WfHigh, WfLow, LutScale, Step: Double;
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Row, Idx: Integer; RowPtr: PByte;
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Pal: LongWord; Hist: array[0..191] of Integer; SrcCount: Integer;
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const
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ALPHA_HIGH = 0.10; ALPHA_LOW = 0.08;
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WF_AUTO_OFFSET = -4.0; WF_MIN_RANGE = 48.0; WF_MAX_RANGE = 62.0;
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HIST_MAX_DB = 22.0;
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begin
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if FWaterfallBitmap = nil then Exit;
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W := FWaterfallBitmap.Width; H := FWaterfallBitmap.Height;
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if (W <= 0) or (H <= 0) then Exit;
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SrcCount := EnsureRange(FWaterfallBufCount, 2, 1024);
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if not FWfAGCEnabled then Exit;
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SrcCount := EnsureRange(FWaterfallBufCount, 2, WF_MAX_PIXELS);
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FillChar(Hist, SizeOf(Hist), 0);
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HistMinDB := -170.0; HistMaxDB := 22.0;
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HistStepDB := (HistMaxDB - HistMinDB) / Length(Hist);
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HistMinDB := -170.0;
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HistStepDB := (HIST_MAX_DB - HistMinDB) / Length(Hist);
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for X := 0 to SrcCount - 1 do
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begin
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HistIdx := EnsureRange(Trunc((FWaterfallBuf[X] - HistMinDB) / HistStepDB), 0, High(Hist));
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@@ -342,41 +420,62 @@ begin
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CumCount := 0; NoiseFloorDB := FWfLow; SignalTopDB := FWfHigh;
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for HistIdx := 0 to High(Hist) do
|
||||
begin
|
||||
CumCount := CumCount + Hist[HistIdx];
|
||||
Inc(CumCount, Hist[HistIdx]);
|
||||
if CumCount >= LowTargetCount then
|
||||
begin NoiseFloorDB := HistMinDB + (HistIdx + 0.5) * HistStepDB; Break; end;
|
||||
end;
|
||||
CumCount := 0;
|
||||
for HistIdx := 0 to High(Hist) do
|
||||
begin
|
||||
CumCount := CumCount + Hist[HistIdx];
|
||||
Inc(CumCount, Hist[HistIdx]);
|
||||
if CumCount >= HighTargetCount then
|
||||
begin SignalTopDB := HistMinDB + (HistIdx + 0.5) * HistStepDB; Break; end;
|
||||
end;
|
||||
|
||||
if FWfAGCEnabled then
|
||||
begin
|
||||
TargetLow := NoiseFloorDB + WF_AUTO_OFFSET + FWfAGCOffset;
|
||||
if FWfNFEnabled then
|
||||
TargetHigh := Max(TargetLow + WF_MIN_RANGE, SignalTopDB + 6.0)
|
||||
else
|
||||
TargetHigh := TargetLow + 52.0;
|
||||
if TargetHigh > TargetLow + WF_MAX_RANGE then TargetHigh := TargetLow + WF_MAX_RANGE;
|
||||
FWfLow := FWfLow + ALPHA_LOW * (TargetLow - FWfLow);
|
||||
FWfHigh := FWfHigh + ALPHA_HIGH * (TargetHigh - FWfHigh);
|
||||
end;
|
||||
WfHigh := FWfHigh; WfLow := FWfLow;
|
||||
if not FWfAGCEnabled then begin WfHigh := FWfManualHigh; WfLow := FWfManualLow; end;
|
||||
if WfHigh < WfLow + 40.0 then WfHigh := WfLow + 40.0;
|
||||
if WfHigh > 0.0 then WfHigh := 0.0;
|
||||
if WfLow < -160 then WfLow := -160;
|
||||
TargetLow := NoiseFloorDB + WF_AUTO_OFFSET + FWfAGCOffset;
|
||||
if FWfNFEnabled then
|
||||
TargetHigh := Max(TargetLow + WF_MIN_RANGE, SignalTopDB + 6.0)
|
||||
else
|
||||
TargetHigh := TargetLow + 52.0;
|
||||
if TargetHigh > TargetLow + WF_MAX_RANGE then TargetHigh := TargetLow + WF_MAX_RANGE;
|
||||
FWfLow := FWfLow + ALPHA_LOW * (TargetLow - FWfLow);
|
||||
FWfHigh := FWfHigh + ALPHA_HIGH * (TargetHigh - FWfHigh);
|
||||
end;
|
||||
|
||||
procedure TWaterfallView.GetEffectiveLevels(out Lo, Hi: Double);
|
||||
begin
|
||||
if FWfAGCEnabled then begin Lo := FWfLow; Hi := FWfHigh; end
|
||||
else begin Lo := FWfManualLow; Hi := FWfManualHigh; end;
|
||||
if Hi < Lo + 40.0 then Hi := Lo + 40.0;
|
||||
if Hi > 0.0 then Hi := 0.0;
|
||||
if Lo < -160 then Lo := -160;
|
||||
end;
|
||||
|
||||
// ────────────────────────────────────────────────────────────────────────────
|
||||
// DrawWaterfall
|
||||
// ────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
procedure TWaterfallView.DrawWaterfall;
|
||||
var
|
||||
W, H, X: Integer;
|
||||
dB, frac, WatSrcF: Double;
|
||||
WatS0, WatS1: Integer;
|
||||
WfHigh, WfLow, LutScale, Step: Double;
|
||||
Row, Idx: Integer; RowPtr: PByte;
|
||||
Pal: LongWord; SrcCount: Integer;
|
||||
begin
|
||||
if FWaterfallBitmap = nil then Exit;
|
||||
W := FWaterfallBitmap.Width; H := FWaterfallBitmap.Height;
|
||||
if (W <= 0) or (H <= 0) then Exit;
|
||||
SrcCount := EnsureRange(FWaterfallBufCount, 2, WF_MAX_PIXELS);
|
||||
|
||||
UpdateAutoLevels;
|
||||
GetEffectiveLevels(WfLow, WfHigh);
|
||||
LutScale := High(FWfLut) / (WfHigh - WfLow);
|
||||
|
||||
// Палитра зависит только от WfLow/WfHigh/темы — перестраиваем лишь при
|
||||
// ощутимом изменении (AGC сдвигает границы медленно).
|
||||
if (FWfLutLight <> FLightTheme) or
|
||||
(Abs(WfLow - FWfLutLow) > 0.05) or
|
||||
(Abs(WfHigh - FWfLutHigh) > 0.05) then
|
||||
// Палитра зависит только от WfLow/WfHigh/темы/палитры/гаммы — перестраиваем
|
||||
// лишь при ощутимом изменении (AGC сдвигает границы медленно).
|
||||
if LutNeedsRebuild(WfLow, WfHigh) then
|
||||
BuildWfLut(WfLow, WfHigh);
|
||||
|
||||
if (FWfBitmapW <> W) or (FWfBitmapH <> H) then
|
||||
|
||||
Reference in New Issue
Block a user